Post by The Capsule Forces on Nov 3, 2015 20:09:06 GMT -5
Clan Alignment: Any
Super Soilder (x10)
Cost: 160,000
Description: The basic foot soilder, each has 450,000 pl and have starter moves.
Clan Alignment: neutral to good
Kempo Masters (x10)
Cost 120,000
Descriptio: Martial artists of a high nature, each has 250,000 pl.
Special Bonus: -Kenpo masters- (400% Melee damage)
Clan Alignment: Any
Lt (Super Soilders)
Cost: 16,000
Desc: A officer which commands the super soilder's for you (430,000 pl)
Bonus: +.8% on starter attacks.
-Plus Beast Mode (10% stat powerup)
Super Soilder Base
Machine gun turrets x20
cost: 60,000 per turret
Desc: Turrents that fire full energy jacket bullets at invading forces (30,000 PL worth of damage a turn)
Super SaibaMan Defense
cost:: 20,000 for 40 super saibaseeds
Desc: A breed of saibaman which is stronger then normal saiba...(500,000 PL per saiba). Each have ki sword.
Medium Sized Base
Rooms-30
Cost: 30,000
Description: A much larger base that has the most rooms and benefits. It comes with a sparring facility
Rooms For medium sized base
Cost Total: 140,000 Zeni
SPOILER: Click to hide
29 Rooms Bought
Laboratory
Space taken up-1 room
Cost: 4000
Description: A place where you can experiment and create items such as holy water, bio gen and bio-gen X, as well as an injection to raise stamina with a adrenalin boost. Canisters go into a med Gun
Cybernetic Chamber
Space Taken up-2 rooms
Cost: 6000
Desc: Makes your npc army into cyborgs who can always be brought back from death. Also can unlock android skills and shops for npc troops
Dojo
Space Taken up 4 Rooms
Cost: 10,000
Desc: Now NPC Troops can learn two basic moves or one advanced move a week or a special a week.
Blacksmith Chamber
Space Taken up 7 rooms
Cost 20,000
Desc: now you can forge basic weapons or strengthen pre existing weapons
Rejuvenation Chamber
Space taken up-2 rooms per chamber
Cost: 6,000
Description: This machine takes up a lot of space, and can help the person being healed with any ailment. When a limb is severed the rejuvenation chamber can began to regenerate it but when this is done you must remain the chamber for a week.
Gravity Room
Space Taken up-1 room [requires sparring facility to use]
Cost: 5,000
Description: The Gravity chamber can go up 300x Earth normal level
Gravity Room Upgrade
Space none (Replaces gravity room) [requires sparring facility to use]
Cost: 15,000
Description: The Gravity chamber can go up 1000x Earth normal level
Superior Gravity Room Upgrade
Space none (Replaces gravity room upgrade) [requires sparring facility to use]
Cost: 35,000
Description: The Gravity chamber can go up 5000x Earth normal level
Danger Room
space taken up-1 room [requires gravitron to use]
cost 7,000 zenni
Description: A room where the enviroment changes and robots can turn into anything and attack you while the gravity is on
Vault
Space Taken up-1 room
Cost: 3,000
Total In Vault: 1,000,000
Description: Squad members can put any of their items into the vault and withdraw them at anytime. Up to 1,000,000 Zeni
Base Travel Jets
Takes up four rooms
Cost: 8,000
Description: Allows one of the bases to be able to be transported from one planet to another, it also travels at normal times
Squad Shop
cost 20,000 zenni
Description: A shop where all profits go to the clan vault, items at the shop can be choosen by squad leader and must be approved.
Meditation Time Room:
cost 2,000 zenni
add on 2
Description: If a warrior is done training and wishes to do some soul searching or wishes for guidance or mental prowless this is where it's at, similar to the pendelum room, a man with a dark cloak stands at the door to open it to who ever wants in
Truffle Chamber:
add on: 3
cost 9,000
Description: This is where the chamber of saiya-jin training is...saibamen of low level, middle class and elite rank, shape shifting saibamen. as well as droids, robots and drones. 300 Shazar beans per 250 words
Super Soilder (x10)
Cost: 160,000
Description: The basic foot soilder, each has 450,000 pl and have starter moves.
Clan Alignment: neutral to good
Kempo Masters (x10)
Cost 120,000
Descriptio: Martial artists of a high nature, each has 250,000 pl.
Special Bonus: -Kenpo masters- (400% Melee damage)
Clan Alignment: Any
Lt (Super Soilders)
Cost: 16,000
Desc: A officer which commands the super soilder's for you (430,000 pl)
Bonus: +.8% on starter attacks.
-Plus Beast Mode (10% stat powerup)
Super Soilder Base
Machine gun turrets x20
cost: 60,000 per turret
Desc: Turrents that fire full energy jacket bullets at invading forces (30,000 PL worth of damage a turn)
Super SaibaMan Defense
cost:: 20,000 for 40 super saibaseeds
Desc: A breed of saibaman which is stronger then normal saiba...(500,000 PL per saiba). Each have ki sword.
Medium Sized Base
Rooms-30
Cost: 30,000
Description: A much larger base that has the most rooms and benefits. It comes with a sparring facility
Rooms For medium sized base
Cost Total: 140,000 Zeni
SPOILER: Click to hide
29 Rooms Bought
Laboratory
Space taken up-1 room
Cost: 4000
Description: A place where you can experiment and create items such as holy water, bio gen and bio-gen X, as well as an injection to raise stamina with a adrenalin boost. Canisters go into a med Gun
Cybernetic Chamber
Space Taken up-2 rooms
Cost: 6000
Desc: Makes your npc army into cyborgs who can always be brought back from death. Also can unlock android skills and shops for npc troops
Dojo
Space Taken up 4 Rooms
Cost: 10,000
Desc: Now NPC Troops can learn two basic moves or one advanced move a week or a special a week.
Blacksmith Chamber
Space Taken up 7 rooms
Cost 20,000
Desc: now you can forge basic weapons or strengthen pre existing weapons
Rejuvenation Chamber
Space taken up-2 rooms per chamber
Cost: 6,000
Description: This machine takes up a lot of space, and can help the person being healed with any ailment. When a limb is severed the rejuvenation chamber can began to regenerate it but when this is done you must remain the chamber for a week.
Gravity Room
Space Taken up-1 room [requires sparring facility to use]
Cost: 5,000
Description: The Gravity chamber can go up 300x Earth normal level
Gravity Room Upgrade
Space none (Replaces gravity room) [requires sparring facility to use]
Cost: 15,000
Description: The Gravity chamber can go up 1000x Earth normal level
Superior Gravity Room Upgrade
Space none (Replaces gravity room upgrade) [requires sparring facility to use]
Cost: 35,000
Description: The Gravity chamber can go up 5000x Earth normal level
Danger Room
space taken up-1 room [requires gravitron to use]
cost 7,000 zenni
Description: A room where the enviroment changes and robots can turn into anything and attack you while the gravity is on
Vault
Space Taken up-1 room
Cost: 3,000
Total In Vault: 1,000,000
Description: Squad members can put any of their items into the vault and withdraw them at anytime. Up to 1,000,000 Zeni
Base Travel Jets
Takes up four rooms
Cost: 8,000
Description: Allows one of the bases to be able to be transported from one planet to another, it also travels at normal times
Squad Shop
cost 20,000 zenni
Description: A shop where all profits go to the clan vault, items at the shop can be choosen by squad leader and must be approved.
Meditation Time Room:
cost 2,000 zenni
add on 2
Description: If a warrior is done training and wishes to do some soul searching or wishes for guidance or mental prowless this is where it's at, similar to the pendelum room, a man with a dark cloak stands at the door to open it to who ever wants in
Truffle Chamber:
add on: 3
cost 9,000
Description: This is where the chamber of saiya-jin training is...saibamen of low level, middle class and elite rank, shape shifting saibamen. as well as droids, robots and drones. 300 Shazar beans per 250 words