Post by The Supreme Midnight Corp on Jul 22, 2018 22:17:07 GMT -5
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Captian Crimson, most serious Icerian Gear Mutant enforcer in the Crusher Forces Division in the Supreme Midnight Corp.
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Transformations
Mastered Fourth Form -Perminant-
Mastered 100% Fouth Form (Frieza's final form) 750,000pl - x5 Stats.
Mastered 24 Karot Form A strong god transformation mastered by Dr. Crimson -(14x)
Mastered Ultra 24 Karot form (Icerian God Form full power)-(25x)
Mastered 100% Fouth Form (Frieza's final form) 750,000pl - x5 Stats.
Mastered 24 Karot Form A strong god transformation mastered by Dr. Crimson -(14x)
Mastered Ultra 24 Karot form (Icerian God Form full power)-(25x)
Starting Attacks/Techniques
These are basic abilities that all characters can use in combat.
Instant Killquick, Power Expert, Strike, Pummel, Grapple Throw, Power Up, Ki Ball, Riot Javolin, Ki Beam, Ki Wave, Double Ki Wave, Charge Up, Powered Flight, Speed Burst,
Instant Killquick, Power Expert, Strike, Pummel, Grapple Throw, Power Up, Ki Ball, Riot Javolin, Ki Beam, Ki Wave, Double Ki Wave, Charge Up, Powered Flight, Speed Burst,
Biography
One of the strongest Icers in history, through looking through the archives they found he was one of the strongest Icerians before Bardock fought chilled in a different time zone which Dr. Fearless took and gave him boosting drugs to get him strong as fuck and smarter then Frieza, as well as alowing her to stay in his fourth form perminantly as well and raise the benifits and weaken the cost of going at 100% Fourth Form. 1000 years pasted in a time dimension and Lord Gela had artificial immortality with the super frieza injection and mastered his God Forms also mastered his 24 Karot Form and his Ultra 24 Karot Form as well as having Godly Ki. (88% of Turles full base battle fighting power/powerlevel) He's faster then Cooler and more intense then frieza.
Mastery of Arts and such
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-Judo Mastery: (50% bonus in throws and counters)
-Grappling Mastery: (60% Bonus in ground fighting)
-Wrestling Grand Master: (Can do locks, holds and reversials for a Tap Out)
-Karate Mastery. (Can move faster with more agility and even more striking power physically)
-Tai-jutsu Mastery. (50% Bonus in Training & and 50% bonus to Jin)
-Kempo grandmastery (6x to melee attacks)
-Drunken Kung-Fu Mastery (All drunken methods are stregthened
-Wusha Grand Mastery (Melee Speed & Strength By threefold -x3-)
-Sky Dancing Grand Mastery. (50% bonus in Aerial Fighting)
-Kendo Grand Mastery: Swords are now twice as strong in the double handed grip. (x2)
-Grappling Mastery: (60% Bonus in ground fighting)
-Wrestling Grand Master: (Can do locks, holds and reversials for a Tap Out)
-Karate Mastery. (Can move faster with more agility and even more striking power physically)
-Tai-jutsu Mastery. (50% Bonus in Training & and 50% bonus to Jin)
-Kempo grandmastery (6x to melee attacks)
-Drunken Kung-Fu Mastery (All drunken methods are stregthened
-Wusha Grand Mastery (Melee Speed & Strength By threefold -x3-)
-Sky Dancing Grand Mastery. (50% bonus in Aerial Fighting)
-Kendo Grand Mastery: Swords are now twice as strong in the double handed grip. (x2)
Special Lord Gela Techniques
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Steath movements - Can't be sensed while attacking or counter attacking.
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Instantanious Movement - Can teleport ANYWHERE Instantly
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Regeneration - Can regenerate from the remaining particals (like Kid Buu)
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-Sonic Movements- Allows faster and more fluid afterimages, a really strong speed technique
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-Ki Sense-Can sense energy
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-Chibi Death Ball - A technique Frieza did on namek but it got absorbed by the Spirit Bomb
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-Death Ball - Something strong enough to destroy a planet
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-Mini Death Bomb - similar to the spirit bomb but quicker to gain energy and such for a single attack
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- Breathing in space: -explanitory
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-Enhanced Movements
Enhanced Movements- With this technique first done by Mr Popo as he was training Kid Goku, the user moves so fast, they don’t leave any vibrations in the air or particles around them. Mr Popo preformed this movement with a bell around his neck and while performing this technique, the bell didn’t even ring. Good for when you wish to fight an opponent that can feeks vibrations in the air. Boosts speed by 1.75x for entire fight
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Hidden movements
Hidden Movements- With this technique first done by Goku on namek against the Ginyu Force and Gohan against Cell, the user moves so fast that it looks like they haven’t moved, also it keeps the opponent from using their scouter to track the user’s movements. It’s a better form of Zanzoken and it’s taught by Mr. Popo. Raises Speed by 2.5x if used as a boost with enhanced movement
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Instantanious Movement - Can teleport ANYWHERE Instantly
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Regeneration - Can regenerate from the remaining particals (like Kid Buu)
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-Sonic Movements- Allows faster and more fluid afterimages, a really strong speed technique
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-Ki Sense-Can sense energy
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-Chibi Death Ball - A technique Frieza did on namek but it got absorbed by the Spirit Bomb
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-Death Ball - Something strong enough to destroy a planet
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-Mini Death Bomb - similar to the spirit bomb but quicker to gain energy and such for a single attack
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- Breathing in space: -explanitory
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-Enhanced Movements
Enhanced Movements- With this technique first done by Mr Popo as he was training Kid Goku, the user moves so fast, they don’t leave any vibrations in the air or particles around them. Mr Popo preformed this movement with a bell around his neck and while performing this technique, the bell didn’t even ring. Good for when you wish to fight an opponent that can feeks vibrations in the air. Boosts speed by 1.75x for entire fight
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Hidden movements
Hidden Movements- With this technique first done by Goku on namek against the Ginyu Force and Gohan against Cell, the user moves so fast that it looks like they haven’t moved, also it keeps the opponent from using their scouter to track the user’s movements. It’s a better form of Zanzoken and it’s taught by Mr. Popo. Raises Speed by 2.5x if used as a boost with enhanced movement
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{Viper Fang Techniques and Methods}
Basic
Rising Dragon Uppercut
Japanese Name: none
Color: N/A
Type: Melee
Used by: Ryu
Rising Dragon Uppercut – The user gathers energy into his Fist and when close enough or as a sneak attack, jumps up towards the opponent and uppercuts him square in his jaw.
Training Type: Basic
Ki Cost: 45
Stamina Cost: 8
Attack Strength: .17
Tornado Kick
Japanese Name: none
Color: N/A
Type: Melee
Used by: N/A
Tornado Kick – The user spins forward with their left or right leg out towards the opponent and while spinning, their leg hits the opponent numerous times while spinning like a tornado.
Training Type: Basic
Ki Cost: 50 per turn used
Stamina Cost: 10
attack Strength: .18
Whirlwind Kick
Japanese Name: none
Color: N/A
Type: Melee
Used by: N/A
Tornado Kick – The user shoots forward as he exerts arial mastery and spins with their feet forward, their legs swinging around as they spin; landing heels and toe chops. Good for an arial attack.
Training Type: Basic
Ki Cost: 70
Stamina Cost: 10
attack Strength: .18
-note- alows the user to attack 3 times as long as there kicks while preforming this attack
Hurricane Kick
Japanese Name: none
Color: N/A
Type: Melee
Used by: N/A
Hurricane Kick – Good for when your on the ground. The user spins on his back while on the ground and their legs spin around above them while on the ground, heading towards the opponent. The legs spinning up while upside down towards the opponent.
Training Type: Basic
Ki Cost: 50 per turn used
Stamina Cost: 10
attack Strength: .18
4 Arms Attack
Japanese Name: Shiyoken
Color: N/A
Type: Melee
Used by: N/A
4 Arms Attack - During the 22nd World Tournament, Tien uses this attack against Goku in the finals. The attack allows Tien to grow two additional arms out of his back, and attack much more often.
Training Type: Basic
Ki Cost: 50 per turn used
Stamina Cost: 2
Attack Strength: N/A
*note- Allows the user to get two extra actions, but they can only be melee attacks*
8 Arms Attack
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: N/A
8 Arms Attack - When Goku fights Tien during the 22nd Tenkaichi Budokai, Tien uses his 4 Arms attack on Goku (seen above this attack). In defense, Goku decides to use an 8 arms attack, which works even better. Because of the extra arms Goku is able to fight much faster and attack/block more often.
Training Type: Basic
Ki Cost: 60
Stamina Cost: 5
Attack Strength: N/A
*note allows the user to get four extra actions, but they can only be melee attacks*
After Image Technique
Japanese Name: Zanzoken
Color: A Blur
Type: Other
Used by: All of the Major Fighters
After Image Technique - In this attack the user moves so fast, they leave an image of themselves behind. Thus, it looks like the user is in several places at once, or has made copies of himself/herself.
Training Type: Basic
Ki Cost: 30
Stamina Cost: 10
Attack Strength: N/A
*Note-Can only be used once per battle
Arale Kick
Japanese Name: N/A
Color: A Blur
Type: Melee
Used by: N/A
Arale Kick - Virtually just a regular kick, Arale uses this on General Blue when he crash lands in Penguin Village on his search for Goku. Arale manages to beat him with two attacks, the first of them being this kick.
Training Type: Basic
Ki Cost: 5
Stamina Cost: 10
Attack Strength: .10
Double Assault
Japanese Name: Gatai Kousen
Color: N/A
Type: Melee
Used by: N/A
Double Assault - During a fight with Garlic Junior in Movie #1, Goku and Piccolo execute a double assault to try and take the big guy down.
Training Type: Basic
Ki Cost: 5
Stamina Cost: 12
Attack Strength: .10
Dynamite Kick
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: N/A
Dynamite Kick - Gotenks only uses this attack once. It looks like a normal kick, except after the kick hits the enemy, he says "Detonate" - An explosion then follows.
Training Type: Basic
Ki Cost: 10
Stamina Cost: 10
Attack Strength: .12
Flying
Japanese Name: Bukujutsu
Color: N/A
Type: Other
Used by: Most Characters
Flying - This is the ability to fly using one's Ki. The user simply controls their energy and pushes out from underneath them allowing them to fly.
Training Type: Basic
Ki Cost: 10(one time cost
Stamina Cost: 0
Attack Strength: none
Shadow Kick
Japanese Name:N/A
Color:None
Used by: Wong Fei Hung (Jet Li)
Shadow Kick- A very speedy technique, Allows your lets to move 4 times as fast while kicking to attack or parry/block.
Type:Basic
Ki Cost:65
Stamina cost: 6
*note allows the user to get four extra actions, but they can only be melee attacks
Advanced
Machine Gun Fist
Japanese Name: ?
Color: none
Type: Melee
Used by: N/A
Machine Gun Fist - This is Tien’s Technique that he used on Kid Goku. He shoots forward and launches a Furry of Jabs in quick succession upon his opponent in an attempt to overwhelm his adversary and make him pass out.
Training Type: advanced
Ki Cost: 70
Stamina Cost: 22
attack strength:.43
Hyper Velocity Technique
Japanese Name: -shrugs-n
Color: none
Type: Melee
Used by: N/A
Hyper Velocity Technique - This is Tien’s other physical technique. He gathers energy into his Jin and makes it flow within his two arms. He then gets ready and waves them, unleashing from 40 to 55 punches in an alarming rate. Used on Kid Goku while Chautzu was paralyzing him.
Type: Advanced
Ki Cost: 80
Stamina Cost: 40
attack strength: .56
Kiai
Japanese Name: Kiai
Color: None
Type: Other
Used by: Goku, Uub
Kiai - This is an attack where the user shoots a blast a Ki at their opponent by screaming. Goku pushes Jeice and Burter around with this, and Uub uses it on Goku when they fight at the end of DBZ.
Training Type: Advanced
Ki Cost: 80
Stamina Cost: 20
Attack Strength: .12
*Note- Can be used to deflect any basic or advanced attack
Hasuken
Japanese Name: Hasuken
Color: Blue Wave
Type: Energy Beam
Used by: Ryu and Ken
Hasuken - The attacker puts his hands to his right side then thrusts forward his palms towards his opponent. A medium sized blue wave of energy is unleashed towards the opponent. Training Type: Advanced
Ki Cost: 300
Stamina Cost: 20
Attack Strength: .25
Riot Pulse
Japanese Name: Riot Pulse
Color: red
Type: Energy Blast
Used by: Ryu and Ken
Riot Pulse - The attacker gathers energy in their left or right hand and charges up his Jin alongside it quicklt to then fire a raw blast that they launch from thrusting their palm towards their opponent, hitting him with raw Jinn pressure which was channeled into energy. it's a rough red wave of energy that engulfs the oppoent.energyputs his hands to his right side then thrusts forward his palms towards his opponent. A medium sized blue wave of energy is unleashed towards the opponent. Training Type: Advanced
Ki Cost: 450
Stamina Cost: 23
Attack Strength: .27
Tracking-Hasuken
Japanese Name: Hasuken
Color: Blue Wave
Type: Energy Beam
Used by: Ryu and Ken
Tracking-Hasuken - The attacker puts his hands to his right side then thrusts forward his palms towards his opponent. A blue Flaming Wave of energy is unleashed towards the opponent. This technique alows the user to control where it's going Training Type: Advanced
Ki Cost: 300
Stamina Cost: 20
Attack Strength: .25
Burning Hasuken
Japanese Name: Burning Hasuken
Color: Blue Flame
Type: Flaming Energy Beam
Used by: Ryu and Ken
Burning Hasuken - The attacker puts his hands to his right side then thrusts forward his palms towards his opponent. A blue Flaming Wave of energy is unleashed towards the opponent. The flames raise the damage by .10.
Training Type: Advanced
Ki Cost: 350
Stamina Cost: 25
Attack Strength: .35
Hana Gaeshi Hasu
Japanese Name: Hana Gaeshi Hasu
Color: N/A
Type: Defense
Used by: N/A
Hana Gaeshi Hasu - This is the ability to block a Hasuken by putting your hands in front of your chest.
Training Type: Advanced
Ki Cost: 250
Stamina Cost: 25
Attack Strength:
*Note- This only works on the hasuken wave and makes the opponent take damage equal to their own attack.
Energy Shield
Japanese Name: N/A
Color: Differs
Type: Defense
Used by: Future Gohan
Energy Shield - With this technique, the user can create a shield around themselves which can withstand many attacks as long as the person has enough Ki to supply. An example of when this was used is when Future Gohan creates one around himself to take care of the incoming energy blasts comming from the Androids
Training Type: Advanced
Ki Cost: 130
Stamina Cost: 22
Attack Strength: none
-Note: Can be used for only 2 actions a turn Can be summoned a multiple of 2 times a turn to defend against energy attacks that are advanced attacks that are .28 attack strenght and below.
Super Hasuken
Japanese Name:
Color: Red
Type: Energy Beam
Used By: N/A
Super Hasuken- Identical to a regular Hasuken wave, but just 10 times more powerful.
Training Type: Advanced (Must Know Hasuken)
Ki Cost: 500
Stamina Cost: 30
Attack Strength: .30
Finishers
True Hasuken
Japanese Name: True Hasuken
Color: White
Type: Energy Beam
Used By: N/A
True Hasuken- The user glows with gold energy and brings his two palms to his right side. As the user does this, the white energy gets absorbed into his palms. The user then thrusts his palms towards his target, the gold energy now causing the chi around the user's hands to turn gold as a Massive wave of white energy is discharged from the flat face palms that are facing the target. Very Strong.
Training Type: Finisher (Must Know Hasuken)
Ki Cost: 2000
Stamina Cost: 76
Attack Strength: Instant Kill
Double Hasuken
Japanese Name:Double Hasuken
Color: Blue Wave
Type: Energy Beam
Used by: Ryu and Ken
Double Hasuken - The attacker puts his hands infront of him and gathers energy within his hands, suddenly his hands glow blue and two hassuken waves are launched, one from each hand. Training Type: Finisher
Ki Cost: 800
Stamina Cost: 40
Attack Strength: .50 -.25 for each blast-
Raining Hasuken Storm
Japanese Name:Raining Hasuken Storm
Color: Blue
Type: Raining Ki Wave technique
Used by: Ryu and Ken
Raining Hasuken Storm- The attacker would shoot his right hand into the air, launching a orb of energy into the sky. The orb would then explode and expand and a big sphere of energy would be in the sky, Soon it will start raining on the energies the user would concider enemy. It stays on the field for 3 turns, throwing energy at it doesn't help.
Training Type: Finisher
Ki Cost: 1500
Stamina Cost: 54
Attack Strength: .76
Special
Recover
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Recover - The ability to rest and recover some of your stamina. -20 stamina gained per action used-t
Ki Cost: none
Stamina Cost: none
Attack Strength: 0
Passion of Hand To Hand Combat
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Passion of Hand To Hand Combat- The ability to up your attack strength while using normal melee and physical techniques
Ki Cost: 20
Stamina Cost: 10
Attack Strength: +.10 to normal melee and physical attacks
Concentration
Japanese name: N/A
Color: white
Type: Support
Used by: n/a
Concentration: With mastery comes concentration of abilities, once mastered, basic and advanced Ki and physical attacks take ½ of the Ki it usually takes and Finishers take 2/3rd of the ki it usually takes
Ki cost: None, takes effect at the start of battle/spar
Stamina cost: none
Attack strength: none
Sense
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Sense - The ability to find others power levels, not know exactly what they are but a feeling will come over you if they are powerful or not.
Ki Cost: 30
Stamina Cost: 20
Attack Strength: 0
Ki Suppression
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Ki Suppression - The ability to hide your power level to an extent
Ki Cost: 20
Stamina Cost: 5
Attack Strength: 0
Iron Will
Japanese Name: N/A
Color: N/A
Type: melee
Used by: Berserkers.
Iron Will - The ability to continue fighting when wounded deeply, fatally, critically or mortally. Kicks in automatically for 5 turns then the pain returns overwhelming the user and causing him to pass out or even die
Ki Cost: 20
Stamina Cost: none
Attack Strength: 0
Spirituality
Japanese Name: N/A
Color: N/A
Type: Argumentative
Used by: Almost all.
Spirituality - The ability to summon more energy from drawing from your spiritual pulse, increasing Ki and Physical attack strength by .05 -once per battle-
Ki Cost: 40
Stamina Cost: 15
Attack Strength: 0
Power Lend
Japanese Name: Ki no Jyouto
Color: Green
Type: Other
Used by: Most People
Power Lend - This technique is used to lend power to someone to make them temporarily stronger. It is used in Movie #8 when the Z Warriors lend their power to Goku, so he can defeat Broly.
Training Type: Special
Ki Cost: Same as power given to target
Stamina Cost: Same as the amount given to Target
Attack Strength: none
*Note-User give target any amount of their stats that will be added to theirs only for the battle.
Rising Dragon Uppercut
Japanese Name: none
Color: N/A
Type: Melee
Used by: Ryu
Rising Dragon Uppercut – The user gathers energy into his Fist and when close enough or as a sneak attack, jumps up towards the opponent and uppercuts him square in his jaw.
Training Type: Basic
Ki Cost: 45
Stamina Cost: 8
Attack Strength: .17
Tornado Kick
Japanese Name: none
Color: N/A
Type: Melee
Used by: N/A
Tornado Kick – The user spins forward with their left or right leg out towards the opponent and while spinning, their leg hits the opponent numerous times while spinning like a tornado.
Training Type: Basic
Ki Cost: 50 per turn used
Stamina Cost: 10
attack Strength: .18
Whirlwind Kick
Japanese Name: none
Color: N/A
Type: Melee
Used by: N/A
Tornado Kick – The user shoots forward as he exerts arial mastery and spins with their feet forward, their legs swinging around as they spin; landing heels and toe chops. Good for an arial attack.
Training Type: Basic
Ki Cost: 70
Stamina Cost: 10
attack Strength: .18
-note- alows the user to attack 3 times as long as there kicks while preforming this attack
Hurricane Kick
Japanese Name: none
Color: N/A
Type: Melee
Used by: N/A
Hurricane Kick – Good for when your on the ground. The user spins on his back while on the ground and their legs spin around above them while on the ground, heading towards the opponent. The legs spinning up while upside down towards the opponent.
Training Type: Basic
Ki Cost: 50 per turn used
Stamina Cost: 10
attack Strength: .18
4 Arms Attack
Japanese Name: Shiyoken
Color: N/A
Type: Melee
Used by: N/A
4 Arms Attack - During the 22nd World Tournament, Tien uses this attack against Goku in the finals. The attack allows Tien to grow two additional arms out of his back, and attack much more often.
Training Type: Basic
Ki Cost: 50 per turn used
Stamina Cost: 2
Attack Strength: N/A
*note- Allows the user to get two extra actions, but they can only be melee attacks*
8 Arms Attack
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: N/A
8 Arms Attack - When Goku fights Tien during the 22nd Tenkaichi Budokai, Tien uses his 4 Arms attack on Goku (seen above this attack). In defense, Goku decides to use an 8 arms attack, which works even better. Because of the extra arms Goku is able to fight much faster and attack/block more often.
Training Type: Basic
Ki Cost: 60
Stamina Cost: 5
Attack Strength: N/A
*note allows the user to get four extra actions, but they can only be melee attacks*
After Image Technique
Japanese Name: Zanzoken
Color: A Blur
Type: Other
Used by: All of the Major Fighters
After Image Technique - In this attack the user moves so fast, they leave an image of themselves behind. Thus, it looks like the user is in several places at once, or has made copies of himself/herself.
Training Type: Basic
Ki Cost: 30
Stamina Cost: 10
Attack Strength: N/A
*Note-Can only be used once per battle
Arale Kick
Japanese Name: N/A
Color: A Blur
Type: Melee
Used by: N/A
Arale Kick - Virtually just a regular kick, Arale uses this on General Blue when he crash lands in Penguin Village on his search for Goku. Arale manages to beat him with two attacks, the first of them being this kick.
Training Type: Basic
Ki Cost: 5
Stamina Cost: 10
Attack Strength: .10
Double Assault
Japanese Name: Gatai Kousen
Color: N/A
Type: Melee
Used by: N/A
Double Assault - During a fight with Garlic Junior in Movie #1, Goku and Piccolo execute a double assault to try and take the big guy down.
Training Type: Basic
Ki Cost: 5
Stamina Cost: 12
Attack Strength: .10
Dynamite Kick
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: N/A
Dynamite Kick - Gotenks only uses this attack once. It looks like a normal kick, except after the kick hits the enemy, he says "Detonate" - An explosion then follows.
Training Type: Basic
Ki Cost: 10
Stamina Cost: 10
Attack Strength: .12
Flying
Japanese Name: Bukujutsu
Color: N/A
Type: Other
Used by: Most Characters
Flying - This is the ability to fly using one's Ki. The user simply controls their energy and pushes out from underneath them allowing them to fly.
Training Type: Basic
Ki Cost: 10(one time cost
Stamina Cost: 0
Attack Strength: none
Shadow Kick
Japanese Name:N/A
Color:None
Used by: Wong Fei Hung (Jet Li)
Shadow Kick- A very speedy technique, Allows your lets to move 4 times as fast while kicking to attack or parry/block.
Type:Basic
Ki Cost:65
Stamina cost: 6
*note allows the user to get four extra actions, but they can only be melee attacks
Advanced
Machine Gun Fist
Japanese Name: ?
Color: none
Type: Melee
Used by: N/A
Machine Gun Fist - This is Tien’s Technique that he used on Kid Goku. He shoots forward and launches a Furry of Jabs in quick succession upon his opponent in an attempt to overwhelm his adversary and make him pass out.
Training Type: advanced
Ki Cost: 70
Stamina Cost: 22
attack strength:.43
Hyper Velocity Technique
Japanese Name: -shrugs-n
Color: none
Type: Melee
Used by: N/A
Hyper Velocity Technique - This is Tien’s other physical technique. He gathers energy into his Jin and makes it flow within his two arms. He then gets ready and waves them, unleashing from 40 to 55 punches in an alarming rate. Used on Kid Goku while Chautzu was paralyzing him.
Type: Advanced
Ki Cost: 80
Stamina Cost: 40
attack strength: .56
Kiai
Japanese Name: Kiai
Color: None
Type: Other
Used by: Goku, Uub
Kiai - This is an attack where the user shoots a blast a Ki at their opponent by screaming. Goku pushes Jeice and Burter around with this, and Uub uses it on Goku when they fight at the end of DBZ.
Training Type: Advanced
Ki Cost: 80
Stamina Cost: 20
Attack Strength: .12
*Note- Can be used to deflect any basic or advanced attack
Hasuken
Japanese Name: Hasuken
Color: Blue Wave
Type: Energy Beam
Used by: Ryu and Ken
Hasuken - The attacker puts his hands to his right side then thrusts forward his palms towards his opponent. A medium sized blue wave of energy is unleashed towards the opponent. Training Type: Advanced
Ki Cost: 300
Stamina Cost: 20
Attack Strength: .25
Riot Pulse
Japanese Name: Riot Pulse
Color: red
Type: Energy Blast
Used by: Ryu and Ken
Riot Pulse - The attacker gathers energy in their left or right hand and charges up his Jin alongside it quicklt to then fire a raw blast that they launch from thrusting their palm towards their opponent, hitting him with raw Jinn pressure which was channeled into energy. it's a rough red wave of energy that engulfs the oppoent.energyputs his hands to his right side then thrusts forward his palms towards his opponent. A medium sized blue wave of energy is unleashed towards the opponent. Training Type: Advanced
Ki Cost: 450
Stamina Cost: 23
Attack Strength: .27
Tracking-Hasuken
Japanese Name: Hasuken
Color: Blue Wave
Type: Energy Beam
Used by: Ryu and Ken
Tracking-Hasuken - The attacker puts his hands to his right side then thrusts forward his palms towards his opponent. A blue Flaming Wave of energy is unleashed towards the opponent. This technique alows the user to control where it's going Training Type: Advanced
Ki Cost: 300
Stamina Cost: 20
Attack Strength: .25
Burning Hasuken
Japanese Name: Burning Hasuken
Color: Blue Flame
Type: Flaming Energy Beam
Used by: Ryu and Ken
Burning Hasuken - The attacker puts his hands to his right side then thrusts forward his palms towards his opponent. A blue Flaming Wave of energy is unleashed towards the opponent. The flames raise the damage by .10.
Training Type: Advanced
Ki Cost: 350
Stamina Cost: 25
Attack Strength: .35
Hana Gaeshi Hasu
Japanese Name: Hana Gaeshi Hasu
Color: N/A
Type: Defense
Used by: N/A
Hana Gaeshi Hasu - This is the ability to block a Hasuken by putting your hands in front of your chest.
Training Type: Advanced
Ki Cost: 250
Stamina Cost: 25
Attack Strength:
*Note- This only works on the hasuken wave and makes the opponent take damage equal to their own attack.
Energy Shield
Japanese Name: N/A
Color: Differs
Type: Defense
Used by: Future Gohan
Energy Shield - With this technique, the user can create a shield around themselves which can withstand many attacks as long as the person has enough Ki to supply. An example of when this was used is when Future Gohan creates one around himself to take care of the incoming energy blasts comming from the Androids
Training Type: Advanced
Ki Cost: 130
Stamina Cost: 22
Attack Strength: none
-Note: Can be used for only 2 actions a turn Can be summoned a multiple of 2 times a turn to defend against energy attacks that are advanced attacks that are .28 attack strenght and below.
Super Hasuken
Japanese Name:
Color: Red
Type: Energy Beam
Used By: N/A
Super Hasuken- Identical to a regular Hasuken wave, but just 10 times more powerful.
Training Type: Advanced (Must Know Hasuken)
Ki Cost: 500
Stamina Cost: 30
Attack Strength: .30
Finishers
True Hasuken
Japanese Name: True Hasuken
Color: White
Type: Energy Beam
Used By: N/A
True Hasuken- The user glows with gold energy and brings his two palms to his right side. As the user does this, the white energy gets absorbed into his palms. The user then thrusts his palms towards his target, the gold energy now causing the chi around the user's hands to turn gold as a Massive wave of white energy is discharged from the flat face palms that are facing the target. Very Strong.
Training Type: Finisher (Must Know Hasuken)
Ki Cost: 2000
Stamina Cost: 76
Attack Strength: Instant Kill
Double Hasuken
Japanese Name:Double Hasuken
Color: Blue Wave
Type: Energy Beam
Used by: Ryu and Ken
Double Hasuken - The attacker puts his hands infront of him and gathers energy within his hands, suddenly his hands glow blue and two hassuken waves are launched, one from each hand. Training Type: Finisher
Ki Cost: 800
Stamina Cost: 40
Attack Strength: .50 -.25 for each blast-
Raining Hasuken Storm
Japanese Name:Raining Hasuken Storm
Color: Blue
Type: Raining Ki Wave technique
Used by: Ryu and Ken
Raining Hasuken Storm- The attacker would shoot his right hand into the air, launching a orb of energy into the sky. The orb would then explode and expand and a big sphere of energy would be in the sky, Soon it will start raining on the energies the user would concider enemy. It stays on the field for 3 turns, throwing energy at it doesn't help.
Training Type: Finisher
Ki Cost: 1500
Stamina Cost: 54
Attack Strength: .76
Special
Recover
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Recover - The ability to rest and recover some of your stamina. -20 stamina gained per action used-t
Ki Cost: none
Stamina Cost: none
Attack Strength: 0
Passion of Hand To Hand Combat
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Passion of Hand To Hand Combat- The ability to up your attack strength while using normal melee and physical techniques
Ki Cost: 20
Stamina Cost: 10
Attack Strength: +.10 to normal melee and physical attacks
Concentration
Japanese name: N/A
Color: white
Type: Support
Used by: n/a
Concentration: With mastery comes concentration of abilities, once mastered, basic and advanced Ki and physical attacks take ½ of the Ki it usually takes and Finishers take 2/3rd of the ki it usually takes
Ki cost: None, takes effect at the start of battle/spar
Stamina cost: none
Attack strength: none
Sense
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Sense - The ability to find others power levels, not know exactly what they are but a feeling will come over you if they are powerful or not.
Ki Cost: 30
Stamina Cost: 20
Attack Strength: 0
Ki Suppression
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Ki Suppression - The ability to hide your power level to an extent
Ki Cost: 20
Stamina Cost: 5
Attack Strength: 0
Iron Will
Japanese Name: N/A
Color: N/A
Type: melee
Used by: Berserkers.
Iron Will - The ability to continue fighting when wounded deeply, fatally, critically or mortally. Kicks in automatically for 5 turns then the pain returns overwhelming the user and causing him to pass out or even die
Ki Cost: 20
Stamina Cost: none
Attack Strength: 0
Spirituality
Japanese Name: N/A
Color: N/A
Type: Argumentative
Used by: Almost all.
Spirituality - The ability to summon more energy from drawing from your spiritual pulse, increasing Ki and Physical attack strength by .05 -once per battle-
Ki Cost: 40
Stamina Cost: 15
Attack Strength: 0
Power Lend
Japanese Name: Ki no Jyouto
Color: Green
Type: Other
Used by: Most People
Power Lend - This technique is used to lend power to someone to make them temporarily stronger. It is used in Movie #8 when the Z Warriors lend their power to Goku, so he can defeat Broly.
Training Type: Special
Ki Cost: Same as power given to target
Stamina Cost: Same as the amount given to Target
Attack Strength: none
*Note-User give target any amount of their stats that will be added to theirs only for the battle.