Post by The Supreme Midnight Corp on Jul 31, 2018 23:40:38 GMT -5
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An Android Mobster with infinite Energy and a hard ass body, having Kashin, Titanium, Anamantium and Vibranium Alloyed Skin and really fast healing nano probes, impossible to be broken, crushed, cracked, bled or beaten.
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He's an oldschool Gangster of the entrepeur, breaking and finacial arts as a expert mobster, he was revived from Dr. Fearless' magic and technology from yet another Time-Line and is now a Doctor who's always working and always commited to the fearless nature of the Midnight Corps which Dr. Fearless respects as well. Stronger then Super Seventeen, More calculative and much better then he was.
Android Upgrades (Bought and already installed)
Slot: Items
Name: Negative Energy Driver
Cost: 25,000 Zeni
Alignment: Any
Power Level Requirement: 100,000
Stock: 10
Description: Installed into Hammerhead, can get really stronger and sustain overcharge and bloodlust for a REALLY Long Time
internal Giga Scouter Program
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Scouter Upgrade 1 (C-Wave)
Cost: 750 Zeni
Description: Allows the user to communicate with anyone else that has a C-wave equipt scouter. When on the same planet, the communication is instand, however, when on a different planet, there is a full five minute delay from when the communication is sent and received.
Scouter Upgrade 2 (Giga Boost)
Description: Allows the user to record the actions of an enemy while in combat. Doing this opens up the chance of successfully predicting which moves they may use next by constantly running simulations of the previous moves while in battle. This upgrade also allows you to see an opponents power up to 100% of their truest potential.
Name: Scouter Upgrade 3 (Uncloaking Device)
Description: Allows the user to 'uncloak' any 'cloaked' enemies in the area. However, the only way to see an enemy is to be looking directly at them. If they move out of visual range, then the user must find them once again in order to clearly see them. This device also allows the user to see in otherwise blinding situations, such as a Solar Flare.
Scouter Battle Chip
Installed directly into your every day Scouter, the Memory Chip is used to record battles in which you've engaged in. Recording the confrontation, you may go back at a later time and ovserve your opponent. Through meticulous observation, you may learn any 1 of their moves in 1/2 the amount of time it takes to learn from a Master.
Name: Power Blitz
Cost: +1,000
Description: A Upgrade that allows you to shoot a new Ki blast, stronger than the normal Ki Blast it forms your Ki into a wave like shot. You can still do your normal ki blasts.
Effect: Special Attack
Notes: Goes straight to your attacks no waiting.
Ki Cost: 0
Stamina Cost: 10
Attack Strength: .15
Name: Chobakuretsumaha
Cost: +4,000z
Ki Cost: 0
Stamina Cost: 0
Attack Strength: 0
Health Cost: 50
Type: Special
Note: Protects the user from ALL forms of attack for 3 Actions
Name: Photon Wave
Cost: 3,000 zeni
Description: A Stronger version of the Power Blitz
Effect: Advanced Move
Notes: Goes straight to your attacks no waiting.
Ki Cost: 300
Stamina Cost: 25
Attack Strength: .20
Name: Energy Absorption
Cost: 1,000 zeni
Description: A couple of Dr. Gero's androids have the ability to absorb energy with their hands. Android #19 used it to suck away Yamcha's energy, and Dr. Gero used it to absorb a large blast shot by Vegeta.
Training Type: Special (Androids 19, 20 and Custom Androids)
Ki Cost: 0
Stamina Cost: 0
Attack Strength: none
*Note-Can only be used to absorb advance attacks and below and can only be used twice per battle.
Name: Proton Beam
Cost: +3,000
Ki Cost: 500
Stamina Cost: 0
Attack Strength: .25
Description: A purple wave of energy fired from the absorbion orb on the left or right hand
Type: Advanced
Note: Once per battle
Name: Proton Wave
Cost: +3,000
Ki Cost: 500
Stamina Cost: 0
Attack Strength: .25
Description: A purple wave of energy fired from the absorbion orbs on both palms with the wrists clasped like Final Flash
Type: Advanced
Note: Once per battle
Name: Internal Energy Driver
Cost: +1,000z
Ki Cost: 0
Stamina Cost: 0
Attack Strength: 0
Description: Returns 15 Stamina per full Turn (Offense and Defense)
Type: Modification
Name: Hell Storm
Cost: +5,000z
Ki Cost: 0
Stamina Cost: 0
Attack Strength: .50
Health Cost: 50
Description: Like the Hell Flash, the android must turn their wrists into mini-chainguns. With explosive power and accuracy, the android is able to fire numerous needle sized darts of energy toward their opponent.
Type: Finishing
Note: Once per battle
Name: Shocking Death
Cost: +4,000z
Ki Cost: 0
Stamina Cost: 0
Attack Strength: .30
Health Cost: 40
Description: Super charging your core, you release an intense electrical burst capable of being thrown
Type: Advanced
Note: Once per battle
Name: Negative Energy Driver
Cost: 25,000 Zeni
Alignment: Any
Power Level Requirement: 100,000
Stock: 10
Description: Installed into Hammerhead, can get really stronger and sustain overcharge and bloodlust for a REALLY Long Time
internal Giga Scouter Program
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Scouter Upgrade 1 (C-Wave)
Cost: 750 Zeni
Description: Allows the user to communicate with anyone else that has a C-wave equipt scouter. When on the same planet, the communication is instand, however, when on a different planet, there is a full five minute delay from when the communication is sent and received.
Scouter Upgrade 2 (Giga Boost)
Description: Allows the user to record the actions of an enemy while in combat. Doing this opens up the chance of successfully predicting which moves they may use next by constantly running simulations of the previous moves while in battle. This upgrade also allows you to see an opponents power up to 100% of their truest potential.
Name: Scouter Upgrade 3 (Uncloaking Device)
Description: Allows the user to 'uncloak' any 'cloaked' enemies in the area. However, the only way to see an enemy is to be looking directly at them. If they move out of visual range, then the user must find them once again in order to clearly see them. This device also allows the user to see in otherwise blinding situations, such as a Solar Flare.
Scouter Battle Chip
Installed directly into your every day Scouter, the Memory Chip is used to record battles in which you've engaged in. Recording the confrontation, you may go back at a later time and ovserve your opponent. Through meticulous observation, you may learn any 1 of their moves in 1/2 the amount of time it takes to learn from a Master.
Name: Power Blitz
Cost: +1,000
Description: A Upgrade that allows you to shoot a new Ki blast, stronger than the normal Ki Blast it forms your Ki into a wave like shot. You can still do your normal ki blasts.
Effect: Special Attack
Notes: Goes straight to your attacks no waiting.
Ki Cost: 0
Stamina Cost: 10
Attack Strength: .15
Name: Chobakuretsumaha
Cost: +4,000z
Ki Cost: 0
Stamina Cost: 0
Attack Strength: 0
Health Cost: 50
Type: Special
Note: Protects the user from ALL forms of attack for 3 Actions
Name: Photon Wave
Cost: 3,000 zeni
Description: A Stronger version of the Power Blitz
Effect: Advanced Move
Notes: Goes straight to your attacks no waiting.
Ki Cost: 300
Stamina Cost: 25
Attack Strength: .20
Name: Energy Absorption
Cost: 1,000 zeni
Description: A couple of Dr. Gero's androids have the ability to absorb energy with their hands. Android #19 used it to suck away Yamcha's energy, and Dr. Gero used it to absorb a large blast shot by Vegeta.
Training Type: Special (Androids 19, 20 and Custom Androids)
Ki Cost: 0
Stamina Cost: 0
Attack Strength: none
*Note-Can only be used to absorb advance attacks and below and can only be used twice per battle.
Name: Proton Beam
Cost: +3,000
Ki Cost: 500
Stamina Cost: 0
Attack Strength: .25
Description: A purple wave of energy fired from the absorbion orb on the left or right hand
Type: Advanced
Note: Once per battle
Name: Proton Wave
Cost: +3,000
Ki Cost: 500
Stamina Cost: 0
Attack Strength: .25
Description: A purple wave of energy fired from the absorbion orbs on both palms with the wrists clasped like Final Flash
Type: Advanced
Note: Once per battle
Name: Internal Energy Driver
Cost: +1,000z
Ki Cost: 0
Stamina Cost: 0
Attack Strength: 0
Description: Returns 15 Stamina per full Turn (Offense and Defense)
Type: Modification
Name: Hell Storm
Cost: +5,000z
Ki Cost: 0
Stamina Cost: 0
Attack Strength: .50
Health Cost: 50
Description: Like the Hell Flash, the android must turn their wrists into mini-chainguns. With explosive power and accuracy, the android is able to fire numerous needle sized darts of energy toward their opponent.
Type: Finishing
Note: Once per battle
Name: Shocking Death
Cost: +4,000z
Ki Cost: 0
Stamina Cost: 0
Attack Strength: .30
Health Cost: 40
Description: Super charging your core, you release an intense electrical burst capable of being thrown
Type: Advanced
Note: Once per battle
Hammerheads's True Techniques
Enhanced Movements
Japanese Name: none
Color: none
Type: Other
Used by: Mr Popo, Goku
Enhanced Movements- With this technique first done by Mr Popo as he was training Kid Goku, the user moves so fast, they don’t leave any vibrations in the air or particles around them. Mr Popo preformed this movement with a bell around his neck and while performing this technique, the bell didn’t even ring. Good for when you wish to fight an opponent that can feeks vibrations in the air. Boosts speed by 1.75x for entire fight
Training Type: Basic
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Hidden movement
Japanese Name: none
Used by: Goku, Gohan
Hidden Movements- With this technique first done by Goku on namek against the Ginyu Force and Gohan against Cell, the user moves so fast that it looks like they haven’t moved, also it keeps the opponent from using their scouter to track the user’s movements. It’s a better form of Zanzoken and it’s taught by Mr. Popo. Raises Speed by 2.5x if used as a boost with enhanced movement
Training Type: Advanced
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Kiai
Japanese Name: Kiai
Color: None
Type: Other
Used by: Goku, Uub
Kiai - This is an attack where the user shoots a blast a Ki at their opponent by screaming. Goku pushes Jeice and Burter around with this, and Uub uses it on Goku when they fight at the end of DBZ.
Training Type: Advanced
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Hyper Tornado
Japanese Name: N/A
Color: Grey
Type: Other
Used by: N/A
Hyper Tornado - With this attack Pikkon creates a tornado around himself, and then brings it down on his opponent. The tornado then throws the opponent around and round, as the strong winds cut them over and over.
Training Type: Advanced
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Instantaneous Movement
Japanese Name: Kai Kai
Type: Other
Used by: Kibito Kai
Instantaneous Movement - This is Kibito's ability to get any where in the universe instantly. He uses it to transport Kaioshin, Gohan and himself to Kaioshin Kai. But unlike Goku's Shunkan Idou, Kai Kai does not require the user to lock onto a Ki target. They can go anywhere regardless of if there is a Ki target there.
Training Type: n/a
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Original Masenko-Ha
Japanese Name:
Type: Other
Used by: Kid Gohan
Masenko-Ha - Kid Gohan uses it on namek against Reecoome of the Ginyu Force clenching his fist and firing out a red wave of energy towards the muscleman of the Ginyu Force.
Training Type: n/a
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Super Masenko-Ha
Japanese Name:
Type: Other
Used by: Kid Gohan
Masenko-Ha - Kid Gohan uses it on namek against Reecoome of the Ginyu Force clenching his fist and firing out a red wave of energy towards the muscleman of the Ginyu Force.
Training Type: n/a
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Neo Masenko-Ha
Japanese Name:
Type: Other
Used by: Kid Gohan
Masenko-Ha - Kid Gohan uses it on namek against Reecoome of the Ginyu Force clenching his fist and firing out a red wave of energy towards the muscleman of the Ginyu Force.
Training Type: n/a
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Super Masenko
Japanese Name: n/a
Type: n/a
Used By: Kid Gohan
Super Masenko - its really strong and was going to vape the Demon King of Harts if he keeps lying.
-------------------------------------------------------------------------------------------------------------------Neo Masenko
Japanese Name: n/a
Type: n/a
Used By: Kid Gohan
Super Masenko - its really strong and was going to vape the Demon King of weak bitches if he keeps lying.
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Japanese Name: none
Color: none
Type: Other
Used by: Mr Popo, Goku
Enhanced Movements- With this technique first done by Mr Popo as he was training Kid Goku, the user moves so fast, they don’t leave any vibrations in the air or particles around them. Mr Popo preformed this movement with a bell around his neck and while performing this technique, the bell didn’t even ring. Good for when you wish to fight an opponent that can feeks vibrations in the air. Boosts speed by 1.75x for entire fight
Training Type: Basic
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Hidden movement
Japanese Name: none
Used by: Goku, Gohan
Hidden Movements- With this technique first done by Goku on namek against the Ginyu Force and Gohan against Cell, the user moves so fast that it looks like they haven’t moved, also it keeps the opponent from using their scouter to track the user’s movements. It’s a better form of Zanzoken and it’s taught by Mr. Popo. Raises Speed by 2.5x if used as a boost with enhanced movement
Training Type: Advanced
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Kiai
Japanese Name: Kiai
Color: None
Type: Other
Used by: Goku, Uub
Kiai - This is an attack where the user shoots a blast a Ki at their opponent by screaming. Goku pushes Jeice and Burter around with this, and Uub uses it on Goku when they fight at the end of DBZ.
Training Type: Advanced
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Hyper Tornado
Japanese Name: N/A
Color: Grey
Type: Other
Used by: N/A
Hyper Tornado - With this attack Pikkon creates a tornado around himself, and then brings it down on his opponent. The tornado then throws the opponent around and round, as the strong winds cut them over and over.
Training Type: Advanced
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Instantaneous Movement
Japanese Name: Kai Kai
Type: Other
Used by: Kibito Kai
Instantaneous Movement - This is Kibito's ability to get any where in the universe instantly. He uses it to transport Kaioshin, Gohan and himself to Kaioshin Kai. But unlike Goku's Shunkan Idou, Kai Kai does not require the user to lock onto a Ki target. They can go anywhere regardless of if there is a Ki target there.
Training Type: n/a
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Original Masenko-Ha
Japanese Name:
Type: Other
Used by: Kid Gohan
Masenko-Ha - Kid Gohan uses it on namek against Reecoome of the Ginyu Force clenching his fist and firing out a red wave of energy towards the muscleman of the Ginyu Force.
Training Type: n/a
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Super Masenko-Ha
Japanese Name:
Type: Other
Used by: Kid Gohan
Masenko-Ha - Kid Gohan uses it on namek against Reecoome of the Ginyu Force clenching his fist and firing out a red wave of energy towards the muscleman of the Ginyu Force.
Training Type: n/a
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Neo Masenko-Ha
Japanese Name:
Type: Other
Used by: Kid Gohan
Masenko-Ha - Kid Gohan uses it on namek against Reecoome of the Ginyu Force clenching his fist and firing out a red wave of energy towards the muscleman of the Ginyu Force.
Training Type: n/a
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Super Masenko
Japanese Name: n/a
Type: n/a
Used By: Kid Gohan
Super Masenko - its really strong and was going to vape the Demon King of Harts if he keeps lying.
-------------------------------------------------------------------------------------------------------------------Neo Masenko
Japanese Name: n/a
Type: n/a
Used By: Kid Gohan
Super Masenko - its really strong and was going to vape the Demon King of weak bitches if he keeps lying.
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{Viper Fang Techniques and Methods}
Basic
Rising Dragon Uppercut
Japanese Name: none
Color: N/A
Type: Melee
Used by: Ryu
Rising Dragon Uppercut – The user gathers energy into his Fist and when close enough or as a sneak attack, jumps up towards the opponent and uppercuts him square in his jaw.
Training Type: Basic
Ki Cost: 45
Stamina Cost: 8
Attack Strength: .17
Tornado Kick
Japanese Name: none
Color: N/A
Type: Melee
Used by: N/A
Tornado Kick – The user spins forward with their left or right leg out towards the opponent and while spinning, their leg hits the opponent numerous times while spinning like a tornado.
Training Type: Basic
Ki Cost: 50 per turn used
Stamina Cost: 10
attack Strength: .18
Whirlwind Kick
Japanese Name: none
Color: N/A
Type: Melee
Used by: N/A
Tornado Kick – The user shoots forward as he exerts arial mastery and spins with their feet forward, their legs swinging around as they spin; landing heels and toe chops. Good for an arial attack.
Training Type: Basic
Ki Cost: 70
Stamina Cost: 10
attack Strength: .18
-note- alows the user to attack 3 times as long as there kicks while preforming this attack
Hurricane Kick
Japanese Name: none
Color: N/A
Type: Melee
Used by: N/A
Hurricane Kick – Good for when your on the ground. The user spins on his back while on the ground and their legs spin around above them while on the ground, heading towards the opponent. The legs spinning up while upside down towards the opponent.
Training Type: Basic
Ki Cost: 50 per turn used
Stamina Cost: 10
attack Strength: .18
4 Arms Attack
Japanese Name: Shiyoken
Color: N/A
Type: Melee
Used by: N/A
4 Arms Attack - During the 22nd World Tournament, Tien uses this attack against Goku in the finals. The attack allows Tien to grow two additional arms out of his back, and attack much more often.
Training Type: Basic
Ki Cost: 50 per turn used
Stamina Cost: 2
Attack Strength: N/A
*note- Allows the user to get two extra actions, but they can only be melee attacks*
8 Arms Attack
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: N/A
8 Arms Attack - When Goku fights Tien during the 22nd Tenkaichi Budokai, Tien uses his 4 Arms attack on Goku (seen above this attack). In defense, Goku decides to use an 8 arms attack, which works even better. Because of the extra arms Goku is able to fight much faster and attack/block more often.
Training Type: Basic
Ki Cost: 60
Stamina Cost: 5
Attack Strength: N/A
*note allows the user to get four extra actions, but they can only be melee attacks*
After Image Technique
Japanese Name: Zanzoken
Color: A Blur
Type: Other
Used by: All of the Major Fighters
After Image Technique - In this attack the user moves so fast, they leave an image of themselves behind. Thus, it looks like the user is in several places at once, or has made copies of himself/herself.
Training Type: Basic
Ki Cost: 30
Stamina Cost: 10
Attack Strength: N/A
*Note-Can only be used once per battle
Arale Kick
Japanese Name: N/A
Color: A Blur
Type: Melee
Used by: N/A
Arale Kick - Virtually just a regular kick, Arale uses this on General Blue when he crash lands in Penguin Village on his search for Goku. Arale manages to beat him with two attacks, the first of them being this kick.
Training Type: Basic
Ki Cost: 5
Stamina Cost: 10
Attack Strength: .10
Double Assault
Japanese Name: Gatai Kousen
Color: N/A
Type: Melee
Used by: N/A
Double Assault - During a fight with Garlic Junior in Movie #1, Goku and Piccolo execute a double assault to try and take the big guy down.
Training Type: Basic
Ki Cost: 5
Stamina Cost: 12
Attack Strength: .10
Dynamite Kick
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: N/A
Dynamite Kick - Gotenks only uses this attack once. It looks like a normal kick, except after the kick hits the enemy, he says "Detonate" - An explosion then follows.
Training Type: Basic
Ki Cost: 10
Stamina Cost: 10
Attack Strength: .12
Flying
Used by: Most Characters
Flying - This is the ability to fly using one's Ki. The user simply controls their energy and pushes out from underneath them allowing them to fly.
Training Type: Basic
Ki Cost: 10(one time cost
Stamina Cost: 0
Attack Strength: none
Shadow Kick
Japanese Name:N/A
Color:None
Used by: Wong Fei Hung (Jet Li)
Shadow Kick- A very speedy technique, Allows your lets to move 4 times as fast while kicking to attack or parry/block.
Type:Basic
Ki Cost:65
Stamina cost: 6
*note allows the user to get four extra actions, but they can only be melee attacks
Advanced
Machine Gun Fist
Japanese Name: ?
Color: none
Type: Melee
Used by: N/A
Machine Gun Fist - This is Tien’s Technique that he used on Kid Goku. He shoots forward and launches a Furry of Jabs in quick succession upon his opponent in an attempt to overwhelm his adversary and make him pass out.
Training Type: advanced
Ki Cost: 70
Stamina Cost: 22
attack strength:.43
Hyper Velocity Technique
Japanese Name: -shrugs-n
Color: none
Type: Melee
Used by: N/A
Hyper Velocity Technique - This is Tien’s other physical technique. He gathers energy into his Jin and makes it flow within his two arms. He then gets ready and waves them, unleashing from 40 to 55 punches in an alarming rate. Used on Kid Goku while Chautzu was paralyzing him.
Type: Advanced
Ki Cost: 80
Stamina Cost: 40
attack strength: .56
Kiai
Japanese Name: Kiai
Color: None
Type: Other
Used by: Goku, Uub
Kiai - This is an attack where the user shoots a blast a Ki at their opponent by screaming. Goku pushes Jeice and Burter around with this, and Uub uses it on Goku when they fight at the end of DBZ.
Training Type: Advanced
Ki Cost: 80
Stamina Cost: 20
Attack Strength: .12
*Note- Can be used to deflect any basic or advanced attack
Hasuken
Japanese Name: Hasuken
Color: Blue Wave
Type: Energy Beam
Used by: Ryu and Ken
Hasuken - The attacker puts his hands to his right side then thrusts forward his palms towards his opponent. A medium sized blue wave of energy is unleashed towards the opponent. Training Type: Advanced
Ki Cost: 300
Stamina Cost: 20
Attack Strength: .25
Riot Pulse
Japanese Name: Riot Pulse
Color: red
Type: Energy Blast
Used by: Ryu and Ken
Riot Pulse - The attacker gathers energy in their left or right hand and charges up his Jin alongside it quicklt to then fire a raw blast that they launch from thrusting their palm towards their opponent, hitting him with raw Jinn pressure which was channeled into energy. it's a rough red wave of energy that engulfs the oppoent.energyputs his hands to his right side then thrusts forward his palms towards his opponent. A medium sized blue wave of energy is unleashed towards the opponent. Training Type: Advanced
Ki Cost: 450
Stamina Cost: 23
Attack Strength: .27
Tracking-Hasuken
Japanese Name: Hasuken
Color: Blue Wave
Type: Energy Beam
Used by: Ryu and Ken
Tracking-Hasuken - The attacker puts his hands to his right side then thrusts forward his palms towards his opponent. A blue Flaming Wave of energy is unleashed towards the opponent. This technique alows the user to control where it's going Training Type: Advanced
Ki Cost: 300
Stamina Cost: 20
Attack Strength: .25
Burning Hasuken
Japanese Name: Burning Hasuken
Color: Blue Flame
Type: Flaming Energy Beam
Used by: Ryu and Ken
Burning Hasuken - The attacker puts his hands to his right side then thrusts forward his palms towards his opponent. A blue Flaming Wave of energy is unleashed towards the opponent. The flames raise the damage by .10.
Training Type: Advanced
Ki Cost: 350
Stamina Cost: 25
Attack Strength: .35
Hana Gaeshi Hasu
Japanese Name: Hana Gaeshi Hasu
Color: N/A
Type: Defense
Used by: N/A
Hana Gaeshi Hasu - This is the ability to block a Hasuken by putting your hands in front of your chest.
Training Type: Advanced
Ki Cost: 250
Stamina Cost: 25
Attack Strength:
*Note- This only works on the hasuken wave and makes the opponent take damage equal to their own attack.
Energy Shield
Japanese Name: N/A
Color: Differs
Type: Defense
Used by: Future Gohan
Energy Shield - With this technique, the user can create a shield around themselves which can withstand many attacks as long as the person has enough Ki to supply. An example of when this was used is when Future Gohan creates one around himself to take care of the incoming energy blasts comming from the Androids
Training Type: Advanced
Ki Cost: 130
Stamina Cost: 22
Attack Strength: none
-Note: Can be used for only 2 actions a turn Can be summoned a multiple of 2 times a turn to defend against energy attacks that are advanced attacks that are .28 attack strenght and below.
Super Hasuken
Japanese Name:
Color: Red
Type: Energy Beam
Used By: N/A
Super Hasuken- Identical to a regular Hasuken wave, but just 10 times more powerful.
Training Type: Advanced (Must Know Hasuken)
Ki Cost: 500
Stamina Cost: 30
Attack Strength: .30
Finishers
True Hasuken
Japanese Name: True Hasuken
Color: White
Type: Energy Beam
Used By: N/A
True Hasuken- The user glows with gold energy and brings his two palms to his right side. As the user does this, the white energy gets absorbed into his palms. The user then thrusts his palms towards his target, the gold energy now causing the chi around the user's hands to turn gold as a Massive wave of white energy is discharged from the flat face palms that are facing the target. Very Strong.
Training Type: Finisher (Must Know Hasuken)
Ki Cost: 2000
Stamina Cost: 76
Attack Strength: Instant Kill
Double Hasuken
Japanese Name:Double Hasuken
Color: Blue Wave
Type: Energy Beam
Used by: Ryu and Ken
Double Hasuken - The attacker puts his hands infront of him and gathers energy within his hands, suddenly his hands glow blue and two hassuken waves are launched, one from each hand. Training Type: Finisher
Ki Cost: 800
Stamina Cost: 40
Attack Strength: .50 -.25 for each blast-
Raining Hasuken Storm
Japanese Name:Raining Hasuken Storm
Color: Blue
Type: Raining Ki Wave technique
Used by: Ryu and Ken
Raining Hasuken Storm- The attacker would shoot his right hand into the air, launching a orb of energy into the sky. The orb would then explode and expand and a big sphere of energy would be in the sky, Soon it will start raining on the energies the user would concider enemy. It stays on the field for 3 turns, throwing energy at it doesn't help.
Training Type: Finisher
Ki Cost: 1500
Stamina Cost: 54
Attack Strength: .76
Special
Recover
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Recover - The ability to rest and recover some of your stamina. -20 stamina gained per action used-t
Ki Cost: none
Stamina Cost: none
Attack Strength: 0
Passion of Hand To Hand Combat
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Passion of Hand To Hand Combat- The ability to up your attack strength while using normal melee and physical techniques
Ki Cost: 20
Stamina Cost: 10
Attack Strength: +.10 to normal melee and physical attacks
Concentration
Japanese name: N/A
Color: white
Type: Support
Used by: n/a
Concentration: With mastery comes concentration of abilities, once mastered, basic and advanced Ki and physical attacks take ½ of the Ki it usually takes and Finishers take 2/3rd of the ki it usually takes
Ki cost: None, takes effect at the start of battle/spar
Stamina cost: none
Attack strength: none
Sense
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Sense - The ability to find others power levels, not know exactly what they are but a feeling will come over you if they are powerful or not.
Ki Cost: 30
Stamina Cost: 20
Attack Strength: 0
Ki Suppression
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Ki Suppression - The ability to hide your power level to an extent
Ki Cost: 20
Stamina Cost: 5
Attack Strength: 0
Iron Will
Japanese Name: N/A
Color: N/A
Type: melee
Used by: Berserkers.
Iron Will - The ability to continue fighting when wounded deeply, fatally, critically or mortally. Kicks in automatically for 5 turns then the pain returns overwhelming the user and causing him to pass out or even die
Ki Cost: 20
Stamina Cost: none
Attack Strength: 0
Spirituality
Japanese Name: N/A
Color: N/A
Type: Argumentative
Used by: Almost all.
Spirituality - The ability to summon more energy from drawing from your spiritual pulse, increasing Ki and Physical attack strength by .05 -once per battle-
Ki Cost: 40
Stamina Cost: 15
Attack Strength: 0
Power Lend
Japanese Name: Ki no Jyouto
Color: Green
Type: Other
Used by: Most People
Power Lend - This technique is used to lend power to someone to make them temporarily stronger. It is used in Movie #8 when the Z Warriors lend their power to Goku, so he can defeat Broly.
Training Type: Special
Ki Cost: Same as power given to target
Stamina Cost: Same as the amount given to Target
Attack Strength: none
*Note-User give target any amount of their stats that will be added to theirs only for the battle.
Rising Dragon Uppercut
Japanese Name: none
Color: N/A
Type: Melee
Used by: Ryu
Rising Dragon Uppercut – The user gathers energy into his Fist and when close enough or as a sneak attack, jumps up towards the opponent and uppercuts him square in his jaw.
Training Type: Basic
Ki Cost: 45
Stamina Cost: 8
Attack Strength: .17
Tornado Kick
Japanese Name: none
Color: N/A
Type: Melee
Used by: N/A
Tornado Kick – The user spins forward with their left or right leg out towards the opponent and while spinning, their leg hits the opponent numerous times while spinning like a tornado.
Training Type: Basic
Ki Cost: 50 per turn used
Stamina Cost: 10
attack Strength: .18
Whirlwind Kick
Japanese Name: none
Color: N/A
Type: Melee
Used by: N/A
Tornado Kick – The user shoots forward as he exerts arial mastery and spins with their feet forward, their legs swinging around as they spin; landing heels and toe chops. Good for an arial attack.
Training Type: Basic
Ki Cost: 70
Stamina Cost: 10
attack Strength: .18
-note- alows the user to attack 3 times as long as there kicks while preforming this attack
Hurricane Kick
Japanese Name: none
Color: N/A
Type: Melee
Used by: N/A
Hurricane Kick – Good for when your on the ground. The user spins on his back while on the ground and their legs spin around above them while on the ground, heading towards the opponent. The legs spinning up while upside down towards the opponent.
Training Type: Basic
Ki Cost: 50 per turn used
Stamina Cost: 10
attack Strength: .18
4 Arms Attack
Japanese Name: Shiyoken
Color: N/A
Type: Melee
Used by: N/A
4 Arms Attack - During the 22nd World Tournament, Tien uses this attack against Goku in the finals. The attack allows Tien to grow two additional arms out of his back, and attack much more often.
Training Type: Basic
Ki Cost: 50 per turn used
Stamina Cost: 2
Attack Strength: N/A
*note- Allows the user to get two extra actions, but they can only be melee attacks*
8 Arms Attack
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: N/A
8 Arms Attack - When Goku fights Tien during the 22nd Tenkaichi Budokai, Tien uses his 4 Arms attack on Goku (seen above this attack). In defense, Goku decides to use an 8 arms attack, which works even better. Because of the extra arms Goku is able to fight much faster and attack/block more often.
Training Type: Basic
Ki Cost: 60
Stamina Cost: 5
Attack Strength: N/A
*note allows the user to get four extra actions, but they can only be melee attacks*
After Image Technique
Japanese Name: Zanzoken
Color: A Blur
Type: Other
Used by: All of the Major Fighters
After Image Technique - In this attack the user moves so fast, they leave an image of themselves behind. Thus, it looks like the user is in several places at once, or has made copies of himself/herself.
Training Type: Basic
Ki Cost: 30
Stamina Cost: 10
Attack Strength: N/A
*Note-Can only be used once per battle
Arale Kick
Japanese Name: N/A
Color: A Blur
Type: Melee
Used by: N/A
Arale Kick - Virtually just a regular kick, Arale uses this on General Blue when he crash lands in Penguin Village on his search for Goku. Arale manages to beat him with two attacks, the first of them being this kick.
Training Type: Basic
Ki Cost: 5
Stamina Cost: 10
Attack Strength: .10
Double Assault
Japanese Name: Gatai Kousen
Color: N/A
Type: Melee
Used by: N/A
Double Assault - During a fight with Garlic Junior in Movie #1, Goku and Piccolo execute a double assault to try and take the big guy down.
Training Type: Basic
Ki Cost: 5
Stamina Cost: 12
Attack Strength: .10
Dynamite Kick
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: N/A
Dynamite Kick - Gotenks only uses this attack once. It looks like a normal kick, except after the kick hits the enemy, he says "Detonate" - An explosion then follows.
Training Type: Basic
Ki Cost: 10
Stamina Cost: 10
Attack Strength: .12
Flying
Used by: Most Characters
Flying - This is the ability to fly using one's Ki. The user simply controls their energy and pushes out from underneath them allowing them to fly.
Training Type: Basic
Ki Cost: 10(one time cost
Stamina Cost: 0
Attack Strength: none
Shadow Kick
Japanese Name:N/A
Color:None
Used by: Wong Fei Hung (Jet Li)
Shadow Kick- A very speedy technique, Allows your lets to move 4 times as fast while kicking to attack or parry/block.
Type:Basic
Ki Cost:65
Stamina cost: 6
*note allows the user to get four extra actions, but they can only be melee attacks
Advanced
Machine Gun Fist
Japanese Name: ?
Color: none
Type: Melee
Used by: N/A
Machine Gun Fist - This is Tien’s Technique that he used on Kid Goku. He shoots forward and launches a Furry of Jabs in quick succession upon his opponent in an attempt to overwhelm his adversary and make him pass out.
Training Type: advanced
Ki Cost: 70
Stamina Cost: 22
attack strength:.43
Hyper Velocity Technique
Japanese Name: -shrugs-n
Color: none
Type: Melee
Used by: N/A
Hyper Velocity Technique - This is Tien’s other physical technique. He gathers energy into his Jin and makes it flow within his two arms. He then gets ready and waves them, unleashing from 40 to 55 punches in an alarming rate. Used on Kid Goku while Chautzu was paralyzing him.
Type: Advanced
Ki Cost: 80
Stamina Cost: 40
attack strength: .56
Kiai
Japanese Name: Kiai
Color: None
Type: Other
Used by: Goku, Uub
Kiai - This is an attack where the user shoots a blast a Ki at their opponent by screaming. Goku pushes Jeice and Burter around with this, and Uub uses it on Goku when they fight at the end of DBZ.
Training Type: Advanced
Ki Cost: 80
Stamina Cost: 20
Attack Strength: .12
*Note- Can be used to deflect any basic or advanced attack
Hasuken
Japanese Name: Hasuken
Color: Blue Wave
Type: Energy Beam
Used by: Ryu and Ken
Hasuken - The attacker puts his hands to his right side then thrusts forward his palms towards his opponent. A medium sized blue wave of energy is unleashed towards the opponent. Training Type: Advanced
Ki Cost: 300
Stamina Cost: 20
Attack Strength: .25
Riot Pulse
Japanese Name: Riot Pulse
Color: red
Type: Energy Blast
Used by: Ryu and Ken
Riot Pulse - The attacker gathers energy in their left or right hand and charges up his Jin alongside it quicklt to then fire a raw blast that they launch from thrusting their palm towards their opponent, hitting him with raw Jinn pressure which was channeled into energy. it's a rough red wave of energy that engulfs the oppoent.energyputs his hands to his right side then thrusts forward his palms towards his opponent. A medium sized blue wave of energy is unleashed towards the opponent. Training Type: Advanced
Ki Cost: 450
Stamina Cost: 23
Attack Strength: .27
Tracking-Hasuken
Japanese Name: Hasuken
Color: Blue Wave
Type: Energy Beam
Used by: Ryu and Ken
Tracking-Hasuken - The attacker puts his hands to his right side then thrusts forward his palms towards his opponent. A blue Flaming Wave of energy is unleashed towards the opponent. This technique alows the user to control where it's going Training Type: Advanced
Ki Cost: 300
Stamina Cost: 20
Attack Strength: .25
Burning Hasuken
Japanese Name: Burning Hasuken
Color: Blue Flame
Type: Flaming Energy Beam
Used by: Ryu and Ken
Burning Hasuken - The attacker puts his hands to his right side then thrusts forward his palms towards his opponent. A blue Flaming Wave of energy is unleashed towards the opponent. The flames raise the damage by .10.
Training Type: Advanced
Ki Cost: 350
Stamina Cost: 25
Attack Strength: .35
Hana Gaeshi Hasu
Japanese Name: Hana Gaeshi Hasu
Color: N/A
Type: Defense
Used by: N/A
Hana Gaeshi Hasu - This is the ability to block a Hasuken by putting your hands in front of your chest.
Training Type: Advanced
Ki Cost: 250
Stamina Cost: 25
Attack Strength:
*Note- This only works on the hasuken wave and makes the opponent take damage equal to their own attack.
Energy Shield
Japanese Name: N/A
Color: Differs
Type: Defense
Used by: Future Gohan
Energy Shield - With this technique, the user can create a shield around themselves which can withstand many attacks as long as the person has enough Ki to supply. An example of when this was used is when Future Gohan creates one around himself to take care of the incoming energy blasts comming from the Androids
Training Type: Advanced
Ki Cost: 130
Stamina Cost: 22
Attack Strength: none
-Note: Can be used for only 2 actions a turn Can be summoned a multiple of 2 times a turn to defend against energy attacks that are advanced attacks that are .28 attack strenght and below.
Super Hasuken
Japanese Name:
Color: Red
Type: Energy Beam
Used By: N/A
Super Hasuken- Identical to a regular Hasuken wave, but just 10 times more powerful.
Training Type: Advanced (Must Know Hasuken)
Ki Cost: 500
Stamina Cost: 30
Attack Strength: .30
Finishers
True Hasuken
Japanese Name: True Hasuken
Color: White
Type: Energy Beam
Used By: N/A
True Hasuken- The user glows with gold energy and brings his two palms to his right side. As the user does this, the white energy gets absorbed into his palms. The user then thrusts his palms towards his target, the gold energy now causing the chi around the user's hands to turn gold as a Massive wave of white energy is discharged from the flat face palms that are facing the target. Very Strong.
Training Type: Finisher (Must Know Hasuken)
Ki Cost: 2000
Stamina Cost: 76
Attack Strength: Instant Kill
Double Hasuken
Japanese Name:Double Hasuken
Color: Blue Wave
Type: Energy Beam
Used by: Ryu and Ken
Double Hasuken - The attacker puts his hands infront of him and gathers energy within his hands, suddenly his hands glow blue and two hassuken waves are launched, one from each hand. Training Type: Finisher
Ki Cost: 800
Stamina Cost: 40
Attack Strength: .50 -.25 for each blast-
Raining Hasuken Storm
Japanese Name:Raining Hasuken Storm
Color: Blue
Type: Raining Ki Wave technique
Used by: Ryu and Ken
Raining Hasuken Storm- The attacker would shoot his right hand into the air, launching a orb of energy into the sky. The orb would then explode and expand and a big sphere of energy would be in the sky, Soon it will start raining on the energies the user would concider enemy. It stays on the field for 3 turns, throwing energy at it doesn't help.
Training Type: Finisher
Ki Cost: 1500
Stamina Cost: 54
Attack Strength: .76
Special
Recover
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Recover - The ability to rest and recover some of your stamina. -20 stamina gained per action used-t
Ki Cost: none
Stamina Cost: none
Attack Strength: 0
Passion of Hand To Hand Combat
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Passion of Hand To Hand Combat- The ability to up your attack strength while using normal melee and physical techniques
Ki Cost: 20
Stamina Cost: 10
Attack Strength: +.10 to normal melee and physical attacks
Concentration
Japanese name: N/A
Color: white
Type: Support
Used by: n/a
Concentration: With mastery comes concentration of abilities, once mastered, basic and advanced Ki and physical attacks take ½ of the Ki it usually takes and Finishers take 2/3rd of the ki it usually takes
Ki cost: None, takes effect at the start of battle/spar
Stamina cost: none
Attack strength: none
Sense
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Sense - The ability to find others power levels, not know exactly what they are but a feeling will come over you if they are powerful or not.
Ki Cost: 30
Stamina Cost: 20
Attack Strength: 0
Ki Suppression
Japanese Name: N/A
Color: N/A
Type: Melee
Used by: Almost all.
Ki Suppression - The ability to hide your power level to an extent
Ki Cost: 20
Stamina Cost: 5
Attack Strength: 0
Iron Will
Japanese Name: N/A
Color: N/A
Type: melee
Used by: Berserkers.
Iron Will - The ability to continue fighting when wounded deeply, fatally, critically or mortally. Kicks in automatically for 5 turns then the pain returns overwhelming the user and causing him to pass out or even die
Ki Cost: 20
Stamina Cost: none
Attack Strength: 0
Spirituality
Japanese Name: N/A
Color: N/A
Type: Argumentative
Used by: Almost all.
Spirituality - The ability to summon more energy from drawing from your spiritual pulse, increasing Ki and Physical attack strength by .05 -once per battle-
Ki Cost: 40
Stamina Cost: 15
Attack Strength: 0
Power Lend
Japanese Name: Ki no Jyouto
Color: Green
Type: Other
Used by: Most People
Power Lend - This technique is used to lend power to someone to make them temporarily stronger. It is used in Movie #8 when the Z Warriors lend their power to Goku, so he can defeat Broly.
Training Type: Special
Ki Cost: Same as power given to target
Stamina Cost: Same as the amount given to Target
Attack Strength: none
*Note-User give target any amount of their stats that will be added to theirs only for the battle.
Mobster Hammerhead's Super Elite Techniques
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Yami Spirit Ball Attack Super Sized
Japanese Name: n/a
Color: any
Type: Other
Used by: n/a
Yami Super Spirit Ball - The dark version of Yamcha's Super Spirit Ball which he used in the pendelum room. It also absorb energy attacks when the opponent trys to cancel the Yami Super Spirit ball out, getting it stronger and faster.
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Yami Spirit Ball Attack
Japanese Name: n/a
Color: any
Type: Other
Used by: n/a
Yami Spirit Ball Attack- The dark version of Yamcha's Spirit Ball Attack. MANY Spirit Balls are formed around the user and now attack the target/targets and absorb energy when you try to cancel each Spirit ball out same principles
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Yami Neo Spirit Ball
Japanese Name: n/a
Color: any
Type: Other
Used by: n/a
Yami Neo Spirit Ball - Really strong and large...looks like the size of a large wrecking ball It also absorb energy attacks when the opponent trys to cancel the Yami Super Spirit ball out, getting it stronger and faster.
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Yami Super Spirit Ball
Japanese Name: n/a
Color: any
Type: Other
Used by: n/a
Yami Super Spirit Ball - The dark version of Yamcha's Super Spirit Ball which he used in the pendelum room. It also absorb energy attacks when the opponent trys to cancel the Yami Super Spirit ball out, getting it stronger and faster.
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Yami Spirit Ball
Japanese Name: n/a
Color: any
Type: Other
Used by: n/a
Yami Spirit Ball - The dark version of Yamcha's Spirit Ball same principles. It also absorb energy attacks when the opponent trys to cancel the Yami Spirit ball out, getting it stronger and faster.
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Sinister-Rogafumehameha
Japanese Name: n/a
Color: any
Type: Other
Used by: n/a
Sinister-Rogafumehameha - Syn Shenron the Shadow Dragon of the Dragon Ball which only has one star...really strong and dangerous
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Yami Grenade
Japanese Name: n/a
Color: any
Type: Other
Used by: n/a
Yami Grenade - The dark version of Piccolo's Light Grenade which is done the same way as Light Grenade but is Tullece's Technique
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Hellzone Grenade
Japanese Name: n/a
Color: any
Type: Other
Used by: Piccolo Jr.
Hellzone Grenade - Really tough, the user fires Many Scatter Shots purposly missing the target then after, the user clenches his fists and the energy orbs close in on their target (Piccolo used this on Android 17)
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Tracking Scatter Shot
Japanese Name: n/a
Color: any
Type: Other
Used by: Piccolo Jr.
Scatter Shot - An Improved version Of Scatter Shots
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Scatter Shot
Japanese Name: n/a
Color: any
Type: Other
Used by: Piccolo Jr.
Scatter Shot - Piccolo uses it on Android Seventeen in the Cell Arc of Dragon Ball Z
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Evil Containment Wave Reversial Technique
Japanese Name: Reverse Mafuba
Color: Green
Type: Other
Used by: Piccolo Jr.
Reverse Mafuba - Kami as Hero in the last Tournament of the 24th WMAT used the Mafuba on Piccolo Jr who reversed the Mafuba with the Reverse Mafuba Technique which sealed Kami in a bottle.
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Special Beam Of Death
Color: Blue
Type: Energy Beam
Used by: Piccolo and Cell
Special Beam Cannon - Piccolo uses this by charging up a lot of energy in his hands, then unleashing it in the form of a beam as both beams from the fingers make the beam like a corkscrew which can go through and pierce nearly anything (Can be Charged)
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Special Beam Cannon
Color: Blue
Type: Energy Beam
Used by: Piccolo and Cell
Special Beam Cannon - Piccolo uses this by charging up a lot of energy in his hands, then unleashing it in the form of a beam as both beams from the fingers make the beam like a corkscrew which can go through and pierce nearly anything (Can be Charged)
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Drunken Methods and Techniques
Color: blur
Type: melee
Used by: Jackie Chun
• Drunken Fist – Master Roshi used this technique as Jackie Chun in the World Martial Arts Tournament. He acts drunk wobbling around, and while the opponent is confused, he hits him catching him off guard. Quite possibly a reference to the Jackie Chan movie, Drunken Master.
•Drunken Mercenary Sword - A very fast moving sword using drunken power and abilities for swordplay
•Drunken Mercenary Lance - Same Principles of Drunken Sword but for Spears/Polearms
•Drunken Mercenary Pole - Same Principles of Drunken Lance but for Staff user
• Drunken Mercenary Punches/Punch) – A cane smack performed while acting drunk. Used in the Butōden series.
• Drunken Mercenary Kick(s) – A kick performed while acting drunk. Used in the Butōden series.
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Japanese Name: Elephant Punch
Color: blur
Type: melee
Used by: Roshi/Jackie Chun
Elephant Punch – A punch performed with the back of an opened hand.
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Japanese Name: Pressure Point Attack
Color: blur
Type: melee
Used by: Roshi/Jackie Chun
A technique which, by touching certain pressure points on an opponent's body, can incite effects such as paralysis. This bound technique was used by Master Roshi when he pitted against Man-Wolf during the 22nd World Martial Arts Tournament. Despite its usage in the manga, it was only named in the anime.
Training Type: Advanced –can paralyze or cause pain-
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Suprized Lighting Blast
Japanese Name: none
Color: n/a
Type: Lighting Attack
Used By: Master Roshi
Lighting Blast - one of Roshi's trade mark attacks that he used on Goku in his first tournament as Jackie Chun. The lighting traps the victim and fries him until the user releases him or the victim breaks free of it which was improved on by Dao Turles
Training Type: Advanced
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Yami Dragon Fist
Japanese Name: none
Color: n/a
Type: Lighting Attack
Used By: Master Roshi
Yami Dragon Fist - The user gathers energy dark energy and thrusts his fist forward as a golden Dragon is released from said fist.
Training Type: Advanced
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Super Yami Dragon Fist
Japanese Name: none
Color: n/a
Type: Lighting Attack
Used By: Master Roshi
Super Yami Dragon Fist - The user gathers energy dark energy and thrusts his fist forward as a Ruby Red Dragon is released from said fist, as big as the B.S. Shenron
Training Type: Advanced
Japanese Name: n/a
Color: any
Type: Other
Used by: n/a
Yami Super Spirit Ball - The dark version of Yamcha's Super Spirit Ball which he used in the pendelum room. It also absorb energy attacks when the opponent trys to cancel the Yami Super Spirit ball out, getting it stronger and faster.
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Yami Spirit Ball Attack
Japanese Name: n/a
Color: any
Type: Other
Used by: n/a
Yami Spirit Ball Attack- The dark version of Yamcha's Spirit Ball Attack. MANY Spirit Balls are formed around the user and now attack the target/targets and absorb energy when you try to cancel each Spirit ball out same principles
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Yami Neo Spirit Ball
Japanese Name: n/a
Color: any
Type: Other
Used by: n/a
Yami Neo Spirit Ball - Really strong and large...looks like the size of a large wrecking ball It also absorb energy attacks when the opponent trys to cancel the Yami Super Spirit ball out, getting it stronger and faster.
----------------------------------------------------------------------------------------------------------------
Yami Super Spirit Ball
Japanese Name: n/a
Color: any
Type: Other
Used by: n/a
Yami Super Spirit Ball - The dark version of Yamcha's Super Spirit Ball which he used in the pendelum room. It also absorb energy attacks when the opponent trys to cancel the Yami Super Spirit ball out, getting it stronger and faster.
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Yami Spirit Ball
Japanese Name: n/a
Color: any
Type: Other
Used by: n/a
Yami Spirit Ball - The dark version of Yamcha's Spirit Ball same principles. It also absorb energy attacks when the opponent trys to cancel the Yami Spirit ball out, getting it stronger and faster.
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Sinister-Rogafumehameha
Japanese Name: n/a
Color: any
Type: Other
Used by: n/a
Sinister-Rogafumehameha - Syn Shenron the Shadow Dragon of the Dragon Ball which only has one star...really strong and dangerous
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Yami Grenade
Japanese Name: n/a
Color: any
Type: Other
Used by: n/a
Yami Grenade - The dark version of Piccolo's Light Grenade which is done the same way as Light Grenade but is Tullece's Technique
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Hellzone Grenade
Japanese Name: n/a
Color: any
Type: Other
Used by: Piccolo Jr.
Hellzone Grenade - Really tough, the user fires Many Scatter Shots purposly missing the target then after, the user clenches his fists and the energy orbs close in on their target (Piccolo used this on Android 17)
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Tracking Scatter Shot
Japanese Name: n/a
Color: any
Type: Other
Used by: Piccolo Jr.
Scatter Shot - An Improved version Of Scatter Shots
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Scatter Shot
Japanese Name: n/a
Color: any
Type: Other
Used by: Piccolo Jr.
Scatter Shot - Piccolo uses it on Android Seventeen in the Cell Arc of Dragon Ball Z
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Evil Containment Wave Reversial Technique
Japanese Name: Reverse Mafuba
Color: Green
Type: Other
Used by: Piccolo Jr.
Reverse Mafuba - Kami as Hero in the last Tournament of the 24th WMAT used the Mafuba on Piccolo Jr who reversed the Mafuba with the Reverse Mafuba Technique which sealed Kami in a bottle.
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Special Beam Of Death
Color: Blue
Type: Energy Beam
Used by: Piccolo and Cell
Special Beam Cannon - Piccolo uses this by charging up a lot of energy in his hands, then unleashing it in the form of a beam as both beams from the fingers make the beam like a corkscrew which can go through and pierce nearly anything (Can be Charged)
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Special Beam Cannon
Color: Blue
Type: Energy Beam
Used by: Piccolo and Cell
Special Beam Cannon - Piccolo uses this by charging up a lot of energy in his hands, then unleashing it in the form of a beam as both beams from the fingers make the beam like a corkscrew which can go through and pierce nearly anything (Can be Charged)
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Drunken Methods and Techniques
Color: blur
Type: melee
Used by: Jackie Chun
• Drunken Fist – Master Roshi used this technique as Jackie Chun in the World Martial Arts Tournament. He acts drunk wobbling around, and while the opponent is confused, he hits him catching him off guard. Quite possibly a reference to the Jackie Chan movie, Drunken Master.
•Drunken Mercenary Sword - A very fast moving sword using drunken power and abilities for swordplay
•Drunken Mercenary Lance - Same Principles of Drunken Sword but for Spears/Polearms
•Drunken Mercenary Pole - Same Principles of Drunken Lance but for Staff user
• Drunken Mercenary Punches/Punch) – A cane smack performed while acting drunk. Used in the Butōden series.
• Drunken Mercenary Kick(s) – A kick performed while acting drunk. Used in the Butōden series.
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Japanese Name: Elephant Punch
Color: blur
Type: melee
Used by: Roshi/Jackie Chun
Elephant Punch – A punch performed with the back of an opened hand.
-------------------------------------------------------------------------------------------
Japanese Name: Pressure Point Attack
Color: blur
Type: melee
Used by: Roshi/Jackie Chun
A technique which, by touching certain pressure points on an opponent's body, can incite effects such as paralysis. This bound technique was used by Master Roshi when he pitted against Man-Wolf during the 22nd World Martial Arts Tournament. Despite its usage in the manga, it was only named in the anime.
Training Type: Advanced –can paralyze or cause pain-
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Suprized Lighting Blast
Japanese Name: none
Color: n/a
Type: Lighting Attack
Used By: Master Roshi
Lighting Blast - one of Roshi's trade mark attacks that he used on Goku in his first tournament as Jackie Chun. The lighting traps the victim and fries him until the user releases him or the victim breaks free of it which was improved on by Dao Turles
Training Type: Advanced
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Yami Dragon Fist
Japanese Name: none
Color: n/a
Type: Lighting Attack
Used By: Master Roshi
Yami Dragon Fist - The user gathers energy dark energy and thrusts his fist forward as a golden Dragon is released from said fist.
Training Type: Advanced
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Super Yami Dragon Fist
Japanese Name: none
Color: n/a
Type: Lighting Attack
Used By: Master Roshi
Super Yami Dragon Fist - The user gathers energy dark energy and thrusts his fist forward as a Ruby Red Dragon is released from said fist, as big as the B.S. Shenron
Training Type: Advanced
Martial Arts Forms Mastered at extremist expert training
Mixed Martial Arts Mastered at expert level at an extreme pace
-Judo Mastery: (50% bonus in throws and counters)
-Grappling Mastery: (60% Bonus in ground fighting
-Karate Mastery. (Can move faster with more agility and even more striking power physically)
-Tai-jutsu Mastery. (50% Bonus in Training & and 50% bonus to Jin)
-Tai Chi Mastery. (50% bonus to ki)
-Kempo Mastery (4x to melee attacks)
-Pro Wrestler Mastery (Can Reverse and Counter Grappling Techniques)
-Ninjutsu Mastery (look up ninjutsu on Google)
-Drunken Kung-Fu Mastery (All drunken methods are stregthened)
-Yami Wu-Tang Mastery (Swordplay increased in speed by three fold -x3-)
-Wusha Mastery (Melee Speed and Strength By threefold -x3-)
-Sky Dancing Mastery. (50% bonus in Aerial Fighting)
-Kendo Mastery: Swords are now twice as strong in the double handed grip. (x2)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
::NOTE:: Can use up to 2-4 masteries in a spar, limitless in solos, TRPs and Quests
-Judo Mastery: (50% bonus in throws and counters)
-Grappling Mastery: (60% Bonus in ground fighting
-Karate Mastery. (Can move faster with more agility and even more striking power physically)
-Tai-jutsu Mastery. (50% Bonus in Training & and 50% bonus to Jin)
-Tai Chi Mastery. (50% bonus to ki)
-Kempo Mastery (4x to melee attacks)
-Pro Wrestler Mastery (Can Reverse and Counter Grappling Techniques)
-Ninjutsu Mastery (look up ninjutsu on Google)
-Drunken Kung-Fu Mastery (All drunken methods are stregthened)
-Yami Wu-Tang Mastery (Swordplay increased in speed by three fold -x3-)
-Wusha Mastery (Melee Speed and Strength By threefold -x3-)
-Sky Dancing Mastery. (50% bonus in Aerial Fighting)
-Kendo Mastery: Swords are now twice as strong in the double handed grip. (x2)
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::NOTE:: Can use up to 2-4 masteries in a spar, limitless in solos, TRPs and Quests