Post by The Supreme Midnight Corp on Aug 23, 2018 13:02:15 GMT -5
Slot: Under Armor
Name: Combat Spandex
Cost: 500 Zeni
Alignment: -any-
Description: The Basic of combat spandex for servants of subzero, protects against harsh conditions of weather.
Slot: Under Armor
Name: Advanced Combat Jumper
Cost: 1,000 Zeni
Alignment: -any-
Description: The advanced version of the Combat Jumper made for the soilders of subzero, protects against harsh conditions of weather. Has technology enhancing it within the fabrics. Boosts all stats by 3%
Slot: Under Armor
Name: Speed Jumper
Cost: 2,200 Zeni
Alignment: -any-
Description: The speed jumper is common wear for the away teams of frost, protects against harsh conditions of weather, has technology that enhances speed. Boosts speed stat by 6%
Slot: Under Armor
Name: Advanced Speed Jumper
Cost: 5,000 Zeni
Alignment: -any-
Description: The Advanced Jumpers worn under the armor elite teams of frost, protects against harsh conditions of weather.Has technology within the fabrics that enhance speed. Boosts speed stat by 9%
Slot: Under Armor
Name: Power Jumper
Cost: 2,000 Zeni
Alignment: -any-
Description: The Jumpers worn under the armor of the away teams of frost, protects against harsh conditions of weather, has technology within the fabrics. Boosts strenght stat by 6%
Slot: Under Armor
Name: Advanced Power Jumper
Cost: 5,000 Zeni
Alignment: -any-
Description: The Jumpers worn under the armor of the elitee teams of frost, protects against harsh conditions of weather, has technology within the fabrics. Boosts strenght stat by 9%
Slot: On Body
Name: Elite Armor
Cost: 5,000 Zeni
Alignment: -any-
Description: The Armor matural to the PTO or Saiyan Empire. Protects against harsh conditions of weather, Made of tough fabrics. Boosts endurance stat by 14%
Slot: On Body
Name: Dragon Scale Armor
Cost: 10,000 Zeni
Alignment: -any-
Description: The Armor matural to the PTO or Saiyan Empire. Protects against harsh conditions of weather, Made of tough fabrics. Boosts endurance stat by 28%
Slot: Accesarry
Name: Astral Ring
cost 700 zenni
Alignment: -any-
Description: With this ring, you can travel to the astral plane and spar with the residents there or anyone else who has one from any planet. -both fighters are in the astral plane and it's concidered a spar-
Slot: Accessary
Name: Med Gun
cost: 500 zenni
alignment -any-
Description: A gun which holds medical chemicals which can heal or boost you. -only holds one dose then must be reloaded-
Combat Stim
cost: 1,000 zeni
Description: A syringe of hormones and chemcials that makes the warrior more alert and battle ready.causes intense rage which increases strength by +15% for the remainder of battle. Can be administered through med gun
Concussion Grenade
Cost: 2,250 zeni
Description: A fist sized grenade that generates an immense concussive pulse. Immobilizes an opponent for two actions.
Pain Killers
cost: 3,000 zeni
Description: Small white pills that when swallowed cut off pain receptors for a brief while. Increases endurance by +25% and cuts stamina costs by one third.
Saiba Training Chamber -add on to house & base
Cost 6,500 zeni -counts as 5-
Description: Grows and spawns saibamen
Slot: Consumable
name: Bio Gen Canister
cost 7,000 zenni
Description: A canister for the med gun. Heals wounds and restores energy somewhat. Can be made in the labratory
Slot: Consumable:
Name: Bio Gen X Canister
cost: 10,000 zenni
Description: A canister for the med gun, Heal wounds fully. Good to use when near death.
Slot: Consumable
Name: Adrenalin Canister
cost: 13,000 zenni
Description: A canister for the med gun. Raises stats by 20% for 6 turns, causes insanity for saiyans and halfbreed as it rases their stats by 30% for 5 turns.
Scouter (2000 Zenni)
Inventory Slots: 1
Description: An instrument that is hung around the ear with a white curved band that holds a glass (which comes in various colors) in front of the wearer's eye. Technology inside the Scouter allows the wearer to locate any creature with a Power Level greater than 10 within a fifty mile radius, or a magical artifact within a five mile radius. The information appears on the glass piece which acts as a display screen.
Effect: Can find anything with a power level, that is on that planet. But it is limited to what you can see. 75% of the original power level unless ki suppression is being used.
Slot: Items
Scouter Upgrade 1 (C-Wave)
Cost: 750 Zeni
Description: Allows the user to communicate with anyone else that has a C-wave equipt scouter. When on the same planet, the communication is instand, however, when on a different planet, there is a full five minute delay from when the communication is sent and received.
Slot: Items
Scouter Upgrade 2 (Giga Boost)
Cost: 2,000 Zeni
Description: Allows the user to record the actions of an enemy while in combat. Doing this opens up the chance of successfully predicting which moves they may use next by constantly running simulations of the previous moves while in battle. This upgrade also allows you to see an opponents power up to 100% of their truest potential.
Slot: Items
Name: Scouter Upgrade 3 (Uncloaking Device)
Cost: 2,000 zeni
Description: Allows the user to 'uncloak' any 'cloaked' enemies in the area. However, the only way to see an enemy is to be looking directly at them. If they move out of visual range, then the user must find them once again in order to clearly see them. This device also allows the user to see in otherwise blinding situations, such as a Solar Flare.
Slot: Items
Scouter Battle Chip
Cost: 2,000 Zeni
Installed directly into your every day Scouter, the Memory Chip is used to record battles in which you've engaged in. Recording the confrontation, you may go back at a later time and ovserve your opponent. Through meticulous observation, you may learn any 1 of their moves in 1/2 the amount of time it takes to learn from a Master.
Wrist Mounted Laser (2,000 Zenni)
Inventory Slots: 1
Description: The Wrist Mounted Laser has seen little use in the Saiyan military since it's inception. In fact, the technology was taken from Frieza's forces as the weapon was outfitted with most non-Saiyans under the tyrant's control. The technology still exists on the Saiyan homeworld and it's usefulness is mostly in it's rapid rate of fire as well as its unlimited ammunition.
Effect: Weapon - Firearm. Unlimited Ammunition.
Weapon Stats:
Damage: 5% to Strenght and speed
Notes: This weapon cannot cause Critical Hits.
Slot: Items
Name: Negative Energy Driver
Cost: 25,000 Zeni
Alignment: Any
Power Level Requirement: 100,000
Stock: 10
Description: Installed into the Tactical Belt or capsule belt, this device decreases charge time of your Finisher to 1 Action
Slot: Items
Name: Negative Matter Chip (For negative energy driver)
Cost: 35,000 Zeni
Alignment: Any
Power Level Requirement: 500,000
Stock: 10
Description: Installed into the Negative Energy Driver, it allows a 25% boost to powelevel (20% When transformed
Slot: Items
Tactical Forces Belt
Cost: 15,000 Zenni
Stock: 2
Description: This is a power belt to the PTO Soilders. Takes up 1 inventory slot but holds ten items. (Note: Stacks are not counted as 1
Slot: Weapons
Icy Frost Katana
Cost: n/a
Description: An unbreakable katana which never gets dull and can drain ki by 6% once a cut is made...created with special mineral and ores on Terra-Frost
Name: Combat Spandex
Cost: 500 Zeni
Alignment: -any-
Description: The Basic of combat spandex for servants of subzero, protects against harsh conditions of weather.
Slot: Under Armor
Name: Advanced Combat Jumper
Cost: 1,000 Zeni
Alignment: -any-
Description: The advanced version of the Combat Jumper made for the soilders of subzero, protects against harsh conditions of weather. Has technology enhancing it within the fabrics. Boosts all stats by 3%
Slot: Under Armor
Name: Speed Jumper
Cost: 2,200 Zeni
Alignment: -any-
Description: The speed jumper is common wear for the away teams of frost, protects against harsh conditions of weather, has technology that enhances speed. Boosts speed stat by 6%
Slot: Under Armor
Name: Advanced Speed Jumper
Cost: 5,000 Zeni
Alignment: -any-
Description: The Advanced Jumpers worn under the armor elite teams of frost, protects against harsh conditions of weather.Has technology within the fabrics that enhance speed. Boosts speed stat by 9%
Slot: Under Armor
Name: Power Jumper
Cost: 2,000 Zeni
Alignment: -any-
Description: The Jumpers worn under the armor of the away teams of frost, protects against harsh conditions of weather, has technology within the fabrics. Boosts strenght stat by 6%
Slot: Under Armor
Name: Advanced Power Jumper
Cost: 5,000 Zeni
Alignment: -any-
Description: The Jumpers worn under the armor of the elitee teams of frost, protects against harsh conditions of weather, has technology within the fabrics. Boosts strenght stat by 9%
Slot: On Body
Name: Elite Armor
Cost: 5,000 Zeni
Alignment: -any-
Description: The Armor matural to the PTO or Saiyan Empire. Protects against harsh conditions of weather, Made of tough fabrics. Boosts endurance stat by 14%
Slot: On Body
Name: Dragon Scale Armor
Cost: 10,000 Zeni
Alignment: -any-
Description: The Armor matural to the PTO or Saiyan Empire. Protects against harsh conditions of weather, Made of tough fabrics. Boosts endurance stat by 28%
Slot: Accesarry
Name: Astral Ring
cost 700 zenni
Alignment: -any-
Description: With this ring, you can travel to the astral plane and spar with the residents there or anyone else who has one from any planet. -both fighters are in the astral plane and it's concidered a spar-
Slot: Accessary
Name: Med Gun
cost: 500 zenni
alignment -any-
Description: A gun which holds medical chemicals which can heal or boost you. -only holds one dose then must be reloaded-
Combat Stim
cost: 1,000 zeni
Description: A syringe of hormones and chemcials that makes the warrior more alert and battle ready.causes intense rage which increases strength by +15% for the remainder of battle. Can be administered through med gun
Concussion Grenade
Cost: 2,250 zeni
Description: A fist sized grenade that generates an immense concussive pulse. Immobilizes an opponent for two actions.
Pain Killers
cost: 3,000 zeni
Description: Small white pills that when swallowed cut off pain receptors for a brief while. Increases endurance by +25% and cuts stamina costs by one third.
Saiba Training Chamber -add on to house & base
Cost 6,500 zeni -counts as 5-
Description: Grows and spawns saibamen
Slot: Consumable
name: Bio Gen Canister
cost 7,000 zenni
Description: A canister for the med gun. Heals wounds and restores energy somewhat. Can be made in the labratory
Slot: Consumable:
Name: Bio Gen X Canister
cost: 10,000 zenni
Description: A canister for the med gun, Heal wounds fully. Good to use when near death.
Slot: Consumable
Name: Adrenalin Canister
cost: 13,000 zenni
Description: A canister for the med gun. Raises stats by 20% for 6 turns, causes insanity for saiyans and halfbreed as it rases their stats by 30% for 5 turns.
Scouter (2000 Zenni)
Inventory Slots: 1
Description: An instrument that is hung around the ear with a white curved band that holds a glass (which comes in various colors) in front of the wearer's eye. Technology inside the Scouter allows the wearer to locate any creature with a Power Level greater than 10 within a fifty mile radius, or a magical artifact within a five mile radius. The information appears on the glass piece which acts as a display screen.
Effect: Can find anything with a power level, that is on that planet. But it is limited to what you can see. 75% of the original power level unless ki suppression is being used.
Slot: Items
Scouter Upgrade 1 (C-Wave)
Cost: 750 Zeni
Description: Allows the user to communicate with anyone else that has a C-wave equipt scouter. When on the same planet, the communication is instand, however, when on a different planet, there is a full five minute delay from when the communication is sent and received.
Slot: Items
Scouter Upgrade 2 (Giga Boost)
Cost: 2,000 Zeni
Description: Allows the user to record the actions of an enemy while in combat. Doing this opens up the chance of successfully predicting which moves they may use next by constantly running simulations of the previous moves while in battle. This upgrade also allows you to see an opponents power up to 100% of their truest potential.
Slot: Items
Name: Scouter Upgrade 3 (Uncloaking Device)
Cost: 2,000 zeni
Description: Allows the user to 'uncloak' any 'cloaked' enemies in the area. However, the only way to see an enemy is to be looking directly at them. If they move out of visual range, then the user must find them once again in order to clearly see them. This device also allows the user to see in otherwise blinding situations, such as a Solar Flare.
Slot: Items
Scouter Battle Chip
Cost: 2,000 Zeni
Installed directly into your every day Scouter, the Memory Chip is used to record battles in which you've engaged in. Recording the confrontation, you may go back at a later time and ovserve your opponent. Through meticulous observation, you may learn any 1 of their moves in 1/2 the amount of time it takes to learn from a Master.
Wrist Mounted Laser (2,000 Zenni)
Inventory Slots: 1
Description: The Wrist Mounted Laser has seen little use in the Saiyan military since it's inception. In fact, the technology was taken from Frieza's forces as the weapon was outfitted with most non-Saiyans under the tyrant's control. The technology still exists on the Saiyan homeworld and it's usefulness is mostly in it's rapid rate of fire as well as its unlimited ammunition.
Effect: Weapon - Firearm. Unlimited Ammunition.
Weapon Stats:
Damage: 5% to Strenght and speed
Notes: This weapon cannot cause Critical Hits.
Slot: Items
Name: Negative Energy Driver
Cost: 25,000 Zeni
Alignment: Any
Power Level Requirement: 100,000
Stock: 10
Description: Installed into the Tactical Belt or capsule belt, this device decreases charge time of your Finisher to 1 Action
Slot: Items
Name: Negative Matter Chip (For negative energy driver)
Cost: 35,000 Zeni
Alignment: Any
Power Level Requirement: 500,000
Stock: 10
Description: Installed into the Negative Energy Driver, it allows a 25% boost to powelevel (20% When transformed
Slot: Items
Tactical Forces Belt
Cost: 15,000 Zenni
Stock: 2
Description: This is a power belt to the PTO Soilders. Takes up 1 inventory slot but holds ten items. (Note: Stacks are not counted as 1
Slot: Weapons
Icy Frost Katana
Cost: n/a
Description: An unbreakable katana which never gets dull and can drain ki by 6% once a cut is made...created with special mineral and ores on Terra-Frost