Post by The Supreme Midnight Corp on Feb 2, 2019 17:41:16 GMT -5
Crusher Corps Modified Weapons
Midnight's Armorment
Custom Crusher Corps Modified Armors
Support Items
[Icerian Brand Technology]
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Firearms
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Korin's Items and such
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Grenades and Rifle
Capsules!!
[Crusher Corps Modified] Anamantium Long Sword: 900z
Inventory Slots: 1
Battle Gains: +140% str in combat
Description: Think Medival Times, A long and yet thin sword. double edged with the point at the top, can wield two. (Must Know Kendo to gain the Double Handed Grip Bonus for single wieldng)
[Crusher Corps Modified] (Double handed) Anamantium Broad Sword: 1,900z
Inventory Slots: 1
Battle Gains: +390% str in combat
Description: Think Medival Times And Trunks, A long and thick sword. double edged with the point at the top, can only wield one (Must Know Kendo to gain the Double Handed Grip Bonus for single wieldng)
[Crusher Corps Modified] (Single Handed) Anamantium Oriental Broad Swords (x2): {Unlimited}
Inventory Slots: 1
Battle Gains: +250% str and speed in combat
Description: This is the single handed version of an oriental broad sword, using can be medium sized and most of the time warriors, champions, guardians and such use two instead of one.
[Crusher Corps Modified] (Double Handed) Anamantium Oriental Broad-Sword: {Unlimited}
Inventory Slots: 1
Battle Gains: +290% str and +230% speed in combat
Description: This is usually used by high end pirates and bandits, mostly used by merenaries, it's a very large and dangerous sword It's not a game with this killing instrument. (Must Know Kendo to gain the Double Handed Grip Bonus for single wieldng)
[Crusher Corps Modified] Anamantium Katana: {Unlimited}
Inventory Slots: 1
Battle Gains: +170% str and speed in combat
Description: A very basic sword but more for slicing, slashing, hacking blows, Chops and cleaves to the physicial as well as piercing thrusts, can be used in one hand (Must Know Kendo to gain the Double Handed Grip Bonus for single wieldng)
[Crusher Corps Modified] Anamantium Dagger: {Unlimited}
Inventory Slots: 1
Battle Gains: +250% str and speed in combat
Description: A stronger grade of dagger, usually used by gangsters, pimps, mobsters and low grade thieves/soilders
[Crusher Corps Modified] Reinforced Anamantium Alloyed Baiyonet: {Unlimited}
Inventory Slots: 1
Battle Gains: +400% str and speed in combat
Description: a nearly indestructable, unbreakable and dangerous toolie, usually used by high end rogues, high end mercenaries and operatives.
[Crusher Corps Modified] Alpha-Anamantium Alloyed Baiyonet: {Unlimited}
Inventory Slots: 1
Battle Gains: +650% str and speed in combat
Description: a nearly indestructable, unbreakable and dangerous toolie, usually used by high end rogues, high end mercenaries and operatives.
[Crusher Corps Modified] Vibranium Shield: {Unlimited}
Battle Gains: 500% Endurance and 200% Str & Spd
Description: A really strong shield which can take a beating as well as be used as a weapon as well, think captain america. Indestructable Material so to speak.
[Crusher Corps Modified] Vibranium Kunai with Chain: {Unlimited}
Battle Gains: +2 undodgable attacks, one per turn, 2 turn cooldown
Description: This is a serious assessary, good for close range combat
[Crusher Corps Modified] Vibranium Shurikens (10 per stack slot): {Unlimited}
Battle Gains: can cut, bleed and gash
Description: Ninjas uses weapons such as these.
[Crusher Corps Modified] Vibranium Kunais (7 per stack slot): unlimited
Battle Gains: can pierce if thrown and can cut/bleed/pierce if used as a closed quarter combat weapon and can even paralize if the user has the technique 'pressure points'
Description: Ninjas uses weapons such as these.
[Crusher Corps Modified] Special Sticky Shurikens (10 per stack slot): {Unlimited}
Battle Gains: these shuriken explode after impaling their target, unblockable after impact. If the first one lands and detonates then the second one is undodgable.
Description: Ninjas uses weapons such as these.
[Crusher Corps Modified] Vibranium Coated Spear: {Unlimited}
Description: a nearly indestructable, unbreakable and dangerous spear, usually used by high end rogues, high end mercenaries and operatives.
Battle Gains: 500% str and 40o% endurance
[Crusher Corps Modified] Vibranium Coated Polearm: {Unlimited}
Description: a nearly indestructable, unbreakable and dangerous toolie, usually used by high end rogues, high end mercenaries and operatives.
Battle Gains: 400% str and endurance
[Crusher Corps Modified] Vibranium Coated Mace: {Unlimited}
Description: a nearly indestructable, unbreakable and dangerous toolie, usually used by high end rogues, high end mercenaries and operatives.
Battle Gains: 300% str and 141% speed
[Crusher Corps Modified] Vibranium Coated One Handed Axe: {Unlimited}
Description: a nearly indestructable, unbreakable and dangerous toolie, usually used by high end rogues, high end mercenaries and operatives.
Battle Gains: 170% str and endurance
[Crusher Corps Modified] Vibranium Coated Double Handed Battle Axe: {Unlimited}
Description: a nearly indestructable, unbreakable and dangerous toolie, usually used by high end rogues, high end mercenaries and operatives.
Battle Gains: 280% str and endurance
Inventory Slots: 1
Battle Gains: +140% str in combat
Description: Think Medival Times, A long and yet thin sword. double edged with the point at the top, can wield two. (Must Know Kendo to gain the Double Handed Grip Bonus for single wieldng)
[Crusher Corps Modified] (Double handed) Anamantium Broad Sword: 1,900z
Inventory Slots: 1
Battle Gains: +390% str in combat
Description: Think Medival Times And Trunks, A long and thick sword. double edged with the point at the top, can only wield one (Must Know Kendo to gain the Double Handed Grip Bonus for single wieldng)
[Crusher Corps Modified] (Single Handed) Anamantium Oriental Broad Swords (x2): {Unlimited}
Inventory Slots: 1
Battle Gains: +250% str and speed in combat
Description: This is the single handed version of an oriental broad sword, using can be medium sized and most of the time warriors, champions, guardians and such use two instead of one.
[Crusher Corps Modified] (Double Handed) Anamantium Oriental Broad-Sword: {Unlimited}
Inventory Slots: 1
Battle Gains: +290% str and +230% speed in combat
Description: This is usually used by high end pirates and bandits, mostly used by merenaries, it's a very large and dangerous sword It's not a game with this killing instrument. (Must Know Kendo to gain the Double Handed Grip Bonus for single wieldng)
[Crusher Corps Modified] Anamantium Katana: {Unlimited}
Inventory Slots: 1
Battle Gains: +170% str and speed in combat
Description: A very basic sword but more for slicing, slashing, hacking blows, Chops and cleaves to the physicial as well as piercing thrusts, can be used in one hand (Must Know Kendo to gain the Double Handed Grip Bonus for single wieldng)
[Crusher Corps Modified] Anamantium Dagger: {Unlimited}
Inventory Slots: 1
Battle Gains: +250% str and speed in combat
Description: A stronger grade of dagger, usually used by gangsters, pimps, mobsters and low grade thieves/soilders
[Crusher Corps Modified] Reinforced Anamantium Alloyed Baiyonet: {Unlimited}
Inventory Slots: 1
Battle Gains: +400% str and speed in combat
Description: a nearly indestructable, unbreakable and dangerous toolie, usually used by high end rogues, high end mercenaries and operatives.
[Crusher Corps Modified] Alpha-Anamantium Alloyed Baiyonet: {Unlimited}
Inventory Slots: 1
Battle Gains: +650% str and speed in combat
Description: a nearly indestructable, unbreakable and dangerous toolie, usually used by high end rogues, high end mercenaries and operatives.
[Crusher Corps Modified] Vibranium Shield: {Unlimited}
Battle Gains: 500% Endurance and 200% Str & Spd
Description: A really strong shield which can take a beating as well as be used as a weapon as well, think captain america. Indestructable Material so to speak.
[Crusher Corps Modified] Vibranium Kunai with Chain: {Unlimited}
Battle Gains: +2 undodgable attacks, one per turn, 2 turn cooldown
Description: This is a serious assessary, good for close range combat
[Crusher Corps Modified] Vibranium Shurikens (10 per stack slot): {Unlimited}
Battle Gains: can cut, bleed and gash
Description: Ninjas uses weapons such as these.
[Crusher Corps Modified] Vibranium Kunais (7 per stack slot): unlimited
Battle Gains: can pierce if thrown and can cut/bleed/pierce if used as a closed quarter combat weapon and can even paralize if the user has the technique 'pressure points'
Description: Ninjas uses weapons such as these.
[Crusher Corps Modified] Special Sticky Shurikens (10 per stack slot): {Unlimited}
Battle Gains: these shuriken explode after impaling their target, unblockable after impact. If the first one lands and detonates then the second one is undodgable.
Description: Ninjas uses weapons such as these.
[Crusher Corps Modified] Vibranium Coated Spear: {Unlimited}
Description: a nearly indestructable, unbreakable and dangerous spear, usually used by high end rogues, high end mercenaries and operatives.
Battle Gains: 500% str and 40o% endurance
[Crusher Corps Modified] Vibranium Coated Polearm: {Unlimited}
Description: a nearly indestructable, unbreakable and dangerous toolie, usually used by high end rogues, high end mercenaries and operatives.
Battle Gains: 400% str and endurance
[Crusher Corps Modified] Vibranium Coated Mace: {Unlimited}
Description: a nearly indestructable, unbreakable and dangerous toolie, usually used by high end rogues, high end mercenaries and operatives.
Battle Gains: 300% str and 141% speed
[Crusher Corps Modified] Vibranium Coated One Handed Axe: {Unlimited}
Description: a nearly indestructable, unbreakable and dangerous toolie, usually used by high end rogues, high end mercenaries and operatives.
Battle Gains: 170% str and endurance
[Crusher Corps Modified] Vibranium Coated Double Handed Battle Axe: {Unlimited}
Description: a nearly indestructable, unbreakable and dangerous toolie, usually used by high end rogues, high end mercenaries and operatives.
Battle Gains: 280% str and endurance
Midnight's Armorment
Slot: Weapons (each Midnight Crusher)
Icy Frost Samerai Sword
Description: An unbreakable katana which never gets dull and can drain ki by 6% once a cut is made...created with special mineral and ores on Terra-Frost. Serious Blades and never breaking the sheath worn on the back sheath.
Damage: +455% To strength and Speed
::Can Cause Criticals::
Slot: Items
Name: Negative Energy Driver
Description: Installed into the Tactical Belt or capsule belt, this device decreases charge time of your Finisher to 1 Action
Slot: Items
Name: Negative Matter Chip (For negative energy driver)
Description: Installed into the Negative Energy Driver, it allows a 25% boost to powelevel (20% When transformed
Slot: Items
Tactical Special Forces Belt
Description: This is a power belt to the Midnight Soilders. Takes up 1 inventory slot but holds twenty items. (Note: Stacks are not counted as 1)
Slot: Item
Medgun Holsters
Description: They're added to the Tactical Specikal Forces Belt, only two med guns.
::Two Medguns don't take up a slot in the Belt::
Slot: Under Armor
Name: Midnight Modified Advanced Speed Jumper
Description: The Advanced Jumpers worn under the armor elite teams of frost, protects against harsh conditions of weather.Has technology within the fabrics that enhance speed. Boosts speed stat by 59%
Slot: Accesarry
Name: Astral Ring
Description: With this ring, you can travel to the astral plane and spar with the residents there or anyone else who has one from any planet. -both fighters are in the astral plane and it's concidered a spar.
Icy Frost Samerai Sword
Description: An unbreakable katana which never gets dull and can drain ki by 6% once a cut is made...created with special mineral and ores on Terra-Frost. Serious Blades and never breaking the sheath worn on the back sheath.
Damage: +455% To strength and Speed
::Can Cause Criticals::
Slot: Items
Name: Negative Energy Driver
Description: Installed into the Tactical Belt or capsule belt, this device decreases charge time of your Finisher to 1 Action
Slot: Items
Name: Negative Matter Chip (For negative energy driver)
Description: Installed into the Negative Energy Driver, it allows a 25% boost to powelevel (20% When transformed
Slot: Items
Tactical Special Forces Belt
Description: This is a power belt to the Midnight Soilders. Takes up 1 inventory slot but holds twenty items. (Note: Stacks are not counted as 1)
Slot: Item
Medgun Holsters
Description: They're added to the Tactical Specikal Forces Belt, only two med guns.
::Two Medguns don't take up a slot in the Belt::
Slot: Under Armor
Name: Midnight Modified Advanced Speed Jumper
Description: The Advanced Jumpers worn under the armor elite teams of frost, protects against harsh conditions of weather.Has technology within the fabrics that enhance speed. Boosts speed stat by 59%
Slot: Accesarry
Name: Astral Ring
Description: With this ring, you can travel to the astral plane and spar with the residents there or anyone else who has one from any planet. -both fighters are in the astral plane and it's concidered a spar.
Custom Crusher Corps Modified Armors
Name: Head Armor
upgrade Slots: Toughness unbound / Custom Armor Fit
Description: Crusher Corps Modified Earpiece/Scouter
Name: Torso Armor
Upgrade Slot: Ultimate Power Unleashed/ Custom Armor Fit
Description: Crusher Corps Modified Torso Armor for each individual Crusher
Name: Arm Armor
Upgrade Slot: Toughness Unbound / Custom Armor Fit
Description: Crusher Corps Modified Guantlets/Gloves for each individual Crusher
Name: Leg Armor
Upgrade Slot: Destructive Energy / A Warrior Might / Custom Armor Fit/ A Warrior True Speed
Description: Crusher Corps Modified Pants For each individual Crusher
Name: Crusher Foot Armor
Upgrade Slot: Strength Unleased / Custom Armor Fit
Description: Crusher Corps Modified Boots for each individual Crusher
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Upgrade Pieces:
Upgrade Pieces for all Midnight Forces and Divisions:
Name: Strength Unleashed
Description: Adds +15% Strength in battle
Name: A Warrior’s True Speed
Description: Adds +15% Speed in battle
Name: Toughness unbound
Description: Adds +15% Endurance in battle
Name: Destructive Energy
Description: Adds .01 to all ki attacks
Name: A Warrior’s Might
Description: Adds .01 to all Physical Attacks
Name: Ultimate Power Unleashed
Description: Triples each Enhancers power on one piece. Takes up two slots on single piece. Does not work with The Glory of Combat.
( ie: 1 Strength Enhancers gains become x3, One per person )
Name: Custom Fit Upgrade
Description: This prevents the armor from being stolen in battle.
upgrade Slots: Toughness unbound / Custom Armor Fit
Description: Crusher Corps Modified Earpiece/Scouter
Name: Torso Armor
Upgrade Slot: Ultimate Power Unleashed/ Custom Armor Fit
Description: Crusher Corps Modified Torso Armor for each individual Crusher
Name: Arm Armor
Upgrade Slot: Toughness Unbound / Custom Armor Fit
Description: Crusher Corps Modified Guantlets/Gloves for each individual Crusher
Name: Leg Armor
Upgrade Slot: Destructive Energy / A Warrior Might / Custom Armor Fit/ A Warrior True Speed
Description: Crusher Corps Modified Pants For each individual Crusher
Name: Crusher Foot Armor
Upgrade Slot: Strength Unleased / Custom Armor Fit
Description: Crusher Corps Modified Boots for each individual Crusher
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Upgrade Pieces:
Upgrade Pieces for all Midnight Forces and Divisions:
Name: Strength Unleashed
Description: Adds +15% Strength in battle
Name: A Warrior’s True Speed
Description: Adds +15% Speed in battle
Name: Toughness unbound
Description: Adds +15% Endurance in battle
Name: Destructive Energy
Description: Adds .01 to all ki attacks
Name: A Warrior’s Might
Description: Adds .01 to all Physical Attacks
Name: Ultimate Power Unleashed
Description: Triples each Enhancers power on one piece. Takes up two slots on single piece. Does not work with The Glory of Combat.
( ie: 1 Strength Enhancers gains become x3, One per person )
Name: Custom Fit Upgrade
Description: This prevents the armor from being stolen in battle.
Support Items
Slot: Accessary
Name: Med Gun x2
Description: A gun which holds medical chemicals which can heal or boost you. -only holds one dose then must be reloaded-
Combat Stim
Description: A syringe of hormones and chemcials that makes the warrior more alert and battle ready.causes intense rage which increases strength by +15% for the remainder of battle. Can be administered through med gun
Concussion Grenade
Description: A fist sized grenade that generates an immense concussive pulse. Immobilizes an opponent for two actions.
Pain Killers
Description: Small white pills that when swallowed cut off pain receptors for a brief while. Increases endurance by +25% and cuts stamina costs by one third.
Slot: Consumable
name: Bio Gen Canister
Description: A canister for the med gun. Heals wounds and restores energy somewhat. Can be made in the labratory
Slot: Consumable:
Name: Bio Gen X Canister
Description: A canister for the med gun, Heal wounds fully. Good to use when near death.
Slot: Consumable
Name: Adrenalin Canister x200
Description: A canister for the med gun. Raises stats by 20% for 6 turns, causes insanity for saiyans and halfbreed as it rases their stats by 30% for 5 turns. (1 per battle)
Name: Med Gun x2
Description: A gun which holds medical chemicals which can heal or boost you. -only holds one dose then must be reloaded-
Combat Stim
Description: A syringe of hormones and chemcials that makes the warrior more alert and battle ready.causes intense rage which increases strength by +15% for the remainder of battle. Can be administered through med gun
Concussion Grenade
Description: A fist sized grenade that generates an immense concussive pulse. Immobilizes an opponent for two actions.
Pain Killers
Description: Small white pills that when swallowed cut off pain receptors for a brief while. Increases endurance by +25% and cuts stamina costs by one third.
Slot: Consumable
name: Bio Gen Canister
Description: A canister for the med gun. Heals wounds and restores energy somewhat. Can be made in the labratory
Slot: Consumable:
Name: Bio Gen X Canister
Description: A canister for the med gun, Heal wounds fully. Good to use when near death.
Slot: Consumable
Name: Adrenalin Canister x200
Description: A canister for the med gun. Raises stats by 20% for 6 turns, causes insanity for saiyans and halfbreed as it rases their stats by 30% for 5 turns. (1 per battle)
[Icerian Brand Technology]
Midnight Enforcer Scouter (Androids get it installed)
Inventory Slots: 1
Description: An instrument that is hung around the ear with a white curved band that holds a glass (which comes in various colors) in front of the wearer's eye. Technology inside the Scouter allows the wearer to locate any creature with a Power Level greater than 10 within a fifty mile radius, or a magical artifact within a five mile radius. The information appears on the glass piece which acts as a display screen.
Effect: Can find anything with a power level, that is on that planet. But it is limited to what you can see. 85% of the original power level unless ki suppression is being used.
Slot: Items
Scouter Upgrade 1 (C-Wave)
Description: Allows the user to communicate with anyone else that has a C-wave equipt scouter. When on the same planet, the communication is instand, however, when on a different planet, there is a full five minute delay from when the communication is sent and received.
Slot: Items
Scouter Upgrade 2 (Giga Boost)
Description: Allows the user to record the actions of an enemy while in combat. Doing this opens up the chance of successfully predicting which moves they may use next by constantly running simulations of the previous moves while in battle. This upgrade also allows you to see an opponents power up to 100% of their truest potential.
Slot: Items
Name: Scouter Upgrade 3 (Uncloaking Device)
Description: Allows the user to 'uncloak' any 'cloaked' enemies in the area. However, the only way to see an enemy is to be looking directly at them. If they move out of visual range, then the user must find them once again in order to clearly see them. This device also allows the user to see in otherwise blinding situations, such as a Solar Flare.
Slot: Items
Scouter Battle Chip
Installed directly into your every day Scouter, the Memory Chip is used to record battles in which you've engaged in. Recording the confrontation, you may go back at a later time and ovserve your opponent. Through meticulous observation, you may learn any 1 of their moves in 1/2 the amount of time it takes to learn from a Master.
Slot: Items
Scouter Battle Chip Upgrade
Replaces the Battle Chip. Installed into the every day scouter as an upgrade, the previous battle chip taken out. It still was used to record battles in which you're engaged in, recording the battle was still working, now able to read battle records on the scouter similar to the Memory Chip on the previous Battle Chip. The thing is now, you can learn 1 kung fu mastery as well as an attack. (Takes 4 days, no roleplaying to learn a kung fu mastery.)
Inventory Slots: 1
Description: An instrument that is hung around the ear with a white curved band that holds a glass (which comes in various colors) in front of the wearer's eye. Technology inside the Scouter allows the wearer to locate any creature with a Power Level greater than 10 within a fifty mile radius, or a magical artifact within a five mile radius. The information appears on the glass piece which acts as a display screen.
Effect: Can find anything with a power level, that is on that planet. But it is limited to what you can see. 85% of the original power level unless ki suppression is being used.
Slot: Items
Scouter Upgrade 1 (C-Wave)
Description: Allows the user to communicate with anyone else that has a C-wave equipt scouter. When on the same planet, the communication is instand, however, when on a different planet, there is a full five minute delay from when the communication is sent and received.
Slot: Items
Scouter Upgrade 2 (Giga Boost)
Description: Allows the user to record the actions of an enemy while in combat. Doing this opens up the chance of successfully predicting which moves they may use next by constantly running simulations of the previous moves while in battle. This upgrade also allows you to see an opponents power up to 100% of their truest potential.
Slot: Items
Name: Scouter Upgrade 3 (Uncloaking Device)
Description: Allows the user to 'uncloak' any 'cloaked' enemies in the area. However, the only way to see an enemy is to be looking directly at them. If they move out of visual range, then the user must find them once again in order to clearly see them. This device also allows the user to see in otherwise blinding situations, such as a Solar Flare.
Slot: Items
Scouter Battle Chip
Installed directly into your every day Scouter, the Memory Chip is used to record battles in which you've engaged in. Recording the confrontation, you may go back at a later time and ovserve your opponent. Through meticulous observation, you may learn any 1 of their moves in 1/2 the amount of time it takes to learn from a Master.
Slot: Items
Scouter Battle Chip Upgrade
Replaces the Battle Chip. Installed into the every day scouter as an upgrade, the previous battle chip taken out. It still was used to record battles in which you're engaged in, recording the battle was still working, now able to read battle records on the scouter similar to the Memory Chip on the previous Battle Chip. The thing is now, you can learn 1 kung fu mastery as well as an attack. (Takes 4 days, no roleplaying to learn a kung fu mastery.)
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Firearms
Chest Holster for two firearms
Item: 2 stacks
Heavily Crusher Corps Modified Plasma 'Gun' (x2)
~Weapon 5% Strength per plasma bullet (Maximum 30 shots a turn with a one turn cooldown)
~Description: A handgun that fires plasma bullets in single shots and burst fire. Plasma bullets are unlimited but after 30 shots, you have to clear the chamber to charge up the Plasma handgun
~Is holstering two plasma firearms~
Leg Hoster for Firearms(legs)
Item: 2 stacks
Heavily Crusher Corps Modified Pulse Handgun (x2)
Weapon +25% strength per pulse burst/blast/beam/wave with 1 turn cooldown
Description: A handgun that fires pulse blasts. Pulse blasts can be used to cancel out basic ki attacks. The Pulse Blast is as strong as a normal Kamehameha with Pulse Bursts as strong as a Masenko-Ha.Can holster two plasma firearm or two Pulse Firearms
~Is holstering two Pulse firearms~
Heavily Crusher Corps Modified Pulse Shotgun ~in a capsule~
Weapon +33% strength per pulse scattershot/burst/beam/wave with 2 turn cooldown
Description: A cannon like shotgun that can be held in one hand. With one pump of the Pulse Shotgun, A strong Pulse Burst will fire at the opponent. Can cancel out basic and advanced ki attacks that are beam or single ball or blasts. Pulse Blasts are as strong as a Super Kamehameha when fired from this weapon.
Item: 2 stacks
Heavily Crusher Corps Modified Plasma 'Gun' (x2)
~Weapon 5% Strength per plasma bullet (Maximum 30 shots a turn with a one turn cooldown)
~Description: A handgun that fires plasma bullets in single shots and burst fire. Plasma bullets are unlimited but after 30 shots, you have to clear the chamber to charge up the Plasma handgun
~Is holstering two plasma firearms~
Leg Hoster for Firearms(legs)
Item: 2 stacks
Heavily Crusher Corps Modified Pulse Handgun (x2)
Weapon +25% strength per pulse burst/blast/beam/wave with 1 turn cooldown
Description: A handgun that fires pulse blasts. Pulse blasts can be used to cancel out basic ki attacks. The Pulse Blast is as strong as a normal Kamehameha with Pulse Bursts as strong as a Masenko-Ha.Can holster two plasma firearm or two Pulse Firearms
~Is holstering two Pulse firearms~
Heavily Crusher Corps Modified Pulse Shotgun ~in a capsule~
Weapon +33% strength per pulse scattershot/burst/beam/wave with 2 turn cooldown
Description: A cannon like shotgun that can be held in one hand. With one pump of the Pulse Shotgun, A strong Pulse Burst will fire at the opponent. Can cancel out basic and advanced ki attacks that are beam or single ball or blasts. Pulse Blasts are as strong as a Super Kamehameha when fired from this weapon.
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Korin's Items and such
1/3 Senzu Bean (1500 Zenni)
Inventory Slots: 1
Description: A bean with supernatural properties allowing for the regeneration of health.
Effect: Use when Ki falls below 0. Gain: one third of Ki
1/2 Senzu Bean (3,000 Zenni)
Inventory Slots: 1
Description: A bean with supernatural properties allowing for the regeneration of health.
Effect: Use when Ki falls below 0. Gain: half Ki
Senzu Bean (6,000 Zenni)
Inventory Slots: 1
Description: A bean with supernatural properties allowing for the regeneration of health.
Effect: Use when Ki falls below 0. Gain: Full Ki
Pouch of Senzu Beans [5] (25,000 Zenni)
Inventory Slots: 1
Description: A bean with supernatural properties allowing for the regeneration of health.
Effect: Use when Ki falls below 0. Gain: Full Ki
Poncho of Senzu beans [15] 75,000
Inventory Slots: 1
Description: A bean with supernatural properties allowing for the regeneration of health.
Effect: Use when Ki falls below 0. Gain: Full Ki
saffron: 5,000
inventory slot 1
description: Can increase ki by 15% once a battle only in battle. –Must be administered in med gun-
Arrow Root: 8,000
inventory slot 1
description: Can increase the attack strength of attacks by .7. Only once in battle. Effects stay for the one battle. –Must be administered in med gun-
Zatar: 10,000
inventory slot 1
description: will allow you to use the zanzoken technique up to 6 times in battle. –Must be administered in med gun-
Fenugreek: 11,000
inventory slot 1
description: allows better focus. Ki attacks costs are halved through out battle –Must be administered in med gun-
Sumac Berry: 12,000
inventory slot 1
description: sweet and full of minerals, strength and endurance go up by 15% for the battle once administered –Must be administered in med gun-
Coriander: 12,000
inventory slot 1
description: increases speed and strength by 20% for the remainder of the battle once administered to the user –Must be administered in med gun-
Shallots: 15,000
inventory slot 1
description: Helps grow back limbs and restores energy. –can be used 3 times per battle, must be administered in med gun-
Charnsuka: 17,000
inventory slot 1
description: increases hand to hand combat attack strength by .20 once a battle. –Must be administered in med gun-
Mullen: 24,000
inventory slot 1
description: manipulates ki to defense, causing the flesh to be impenetrable by weapons, even gunfire. Makes the body like rubber for the duration of battle. Defense is raised by 40%. –Must be administered in med gun-
Inventory Slots: 1
Description: A bean with supernatural properties allowing for the regeneration of health.
Effect: Use when Ki falls below 0. Gain: one third of Ki
1/2 Senzu Bean (3,000 Zenni)
Inventory Slots: 1
Description: A bean with supernatural properties allowing for the regeneration of health.
Effect: Use when Ki falls below 0. Gain: half Ki
Senzu Bean (6,000 Zenni)
Inventory Slots: 1
Description: A bean with supernatural properties allowing for the regeneration of health.
Effect: Use when Ki falls below 0. Gain: Full Ki
Pouch of Senzu Beans [5] (25,000 Zenni)
Inventory Slots: 1
Description: A bean with supernatural properties allowing for the regeneration of health.
Effect: Use when Ki falls below 0. Gain: Full Ki
Poncho of Senzu beans [15] 75,000
Inventory Slots: 1
Description: A bean with supernatural properties allowing for the regeneration of health.
Effect: Use when Ki falls below 0. Gain: Full Ki
saffron: 5,000
inventory slot 1
description: Can increase ki by 15% once a battle only in battle. –Must be administered in med gun-
Arrow Root: 8,000
inventory slot 1
description: Can increase the attack strength of attacks by .7. Only once in battle. Effects stay for the one battle. –Must be administered in med gun-
Zatar: 10,000
inventory slot 1
description: will allow you to use the zanzoken technique up to 6 times in battle. –Must be administered in med gun-
Fenugreek: 11,000
inventory slot 1
description: allows better focus. Ki attacks costs are halved through out battle –Must be administered in med gun-
Sumac Berry: 12,000
inventory slot 1
description: sweet and full of minerals, strength and endurance go up by 15% for the battle once administered –Must be administered in med gun-
Coriander: 12,000
inventory slot 1
description: increases speed and strength by 20% for the remainder of the battle once administered to the user –Must be administered in med gun-
Shallots: 15,000
inventory slot 1
description: Helps grow back limbs and restores energy. –can be used 3 times per battle, must be administered in med gun-
Charnsuka: 17,000
inventory slot 1
description: increases hand to hand combat attack strength by .20 once a battle. –Must be administered in med gun-
Mullen: 24,000
inventory slot 1
description: manipulates ki to defense, causing the flesh to be impenetrable by weapons, even gunfire. Makes the body like rubber for the duration of battle. Defense is raised by 40%. –Must be administered in med gun-
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Grenades and Rifle
Grenade (frag)
Cost: 500 Zenni (can be bought in multiples or as single ammunition for the grenade launcher)
Weapon .20 attack strength
Description: A green earth military explosion device that can be thrown at an enemy after pulling the pin, shattering into pieces after exploding.
Grenade (pulse)
Cost: 700 Zenni (can be bought in multiples or as single ammunition for the grenade launcher)
Weapon .25 attack strength
Description: A blue truffle explosion device that can be thrown at an enemy after pulling the pin, unleashing a sonic pulse wave after detonating.
Grenade (smoke)
Cost: 500 Zenni (can be bought in multiples or as single ammunition for the grenade launcher)
Weapon .00 attack strength
Description: A black earth military explosion device that can be thrown at an enemy after pulling the pin, emitting a large wave of smoke after discharging
Grenade (acid)
Cost: 1500 Zenni (can be bought in multiples or as single ammunition for the grenade launcher)
Weapon: instant kill, limb loss or mortal wound
Description: A green saiyan military bio-weapon device that can be thrown at an enemy after pressing down on the detonation button, spilling out a wave of acid apon an enemy.
Crusher Corps Modified Plasma Rifle w/ Grenade Launcher
Weapon +54% strength per single shot, +39% strength per burst fire (3 shots) and 12% for rapid fire (up to 30 full plasma jacket rounds with 2 turn cooldown
Description: A stronger plasma weapon which fires plasma bullets in rapid fire, a plasma laser in single shot, and 3 plasma blasts in quick burst mode. Also comes with a grenade launcher where you can load one type of grenade at a time. (Has no cooldown for grenades)
Cost: 500 Zenni (can be bought in multiples or as single ammunition for the grenade launcher)
Weapon .20 attack strength
Description: A green earth military explosion device that can be thrown at an enemy after pulling the pin, shattering into pieces after exploding.
Grenade (pulse)
Cost: 700 Zenni (can be bought in multiples or as single ammunition for the grenade launcher)
Weapon .25 attack strength
Description: A blue truffle explosion device that can be thrown at an enemy after pulling the pin, unleashing a sonic pulse wave after detonating.
Grenade (smoke)
Cost: 500 Zenni (can be bought in multiples or as single ammunition for the grenade launcher)
Weapon .00 attack strength
Description: A black earth military explosion device that can be thrown at an enemy after pulling the pin, emitting a large wave of smoke after discharging
Grenade (acid)
Cost: 1500 Zenni (can be bought in multiples or as single ammunition for the grenade launcher)
Weapon: instant kill, limb loss or mortal wound
Description: A green saiyan military bio-weapon device that can be thrown at an enemy after pressing down on the detonation button, spilling out a wave of acid apon an enemy.
Crusher Corps Modified Plasma Rifle w/ Grenade Launcher
Weapon +54% strength per single shot, +39% strength per burst fire (3 shots) and 12% for rapid fire (up to 30 full plasma jacket rounds with 2 turn cooldown
Description: A stronger plasma weapon which fires plasma bullets in rapid fire, a plasma laser in single shot, and 3 plasma blasts in quick burst mode. Also comes with a grenade launcher where you can load one type of grenade at a time. (Has no cooldown for grenades)
Capsules!!
Small Storage Capsule (unlimited)
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, PLands into a small storage container. It can then revert back to the light weight capsule.
Effect: +1 Inventory Slots.
Medium Storage Capsule (unlimited)
Inventory Slots: 0
Description:Small and light weight capsule that when thrown, or the button is depressed, PLands into a medium storage container. It can then revert back to the light weight capsule.
Effect: +2 Inventory Slots.
Large Storage Capsule (unlimited)
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, PLands into a large storage container. It can then revert back to the light weight capsule.
Effect: +3 Inventory Slots.
XL Storage Capsule (unlimited)
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, PLands into a large storage container. It can then revert back to the light weight capsule.
Effect: +4 Inventory Slot
XXL Storage Capsule (unlimited)
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, PLands into a large storage container. It can then revert back to the light weight capsule.
Effect: +5 Inventory Slot
XXXL Storage Capsule (unlimited)
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, PLands into a large storage container. It can then revert back to the light weight capsule.
Effect: +6 Inventory Slot
Name: Smoke Grenade (unlimited)
Cost: 100z
Description: Temporarily conceals the area in a thick white smoke. Individuals without Sence or a Scouter can not detect you. Does no damage.
Name: Flash Bang (unlimited)
Cost: 100z
Description: A loud explosion accompanied by a bright flash that temporarily stuns everyone in the immediate area for 1 action. Does no damage.
Dragon Radar (unlimited)
Inventory Slots: 1
Description: A circular device resembling a larger stop watch with a green-grid screen. The radar is capable of picking up on the faint electromagnetic pulses radiated by Dragon Balls. Pressing the button on the top acts as a zoom in and zoom out feature to show more and more of the planet. Arrows on the screen can then point out the nearest Dragon Ball.
Effect: -3 days to find a Dragon Ball. If used by a Human, it takes -4 days instead if human
Capsule Belt (unlimited)
Inventory Slots: 0
Description: It fits around your waist, keeping multiple capsules and items.
Effect: +30 Inventory Slots.
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, PLands into a small storage container. It can then revert back to the light weight capsule.
Effect: +1 Inventory Slots.
Medium Storage Capsule (unlimited)
Inventory Slots: 0
Description:Small and light weight capsule that when thrown, or the button is depressed, PLands into a medium storage container. It can then revert back to the light weight capsule.
Effect: +2 Inventory Slots.
Large Storage Capsule (unlimited)
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, PLands into a large storage container. It can then revert back to the light weight capsule.
Effect: +3 Inventory Slots.
XL Storage Capsule (unlimited)
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, PLands into a large storage container. It can then revert back to the light weight capsule.
Effect: +4 Inventory Slot
XXL Storage Capsule (unlimited)
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, PLands into a large storage container. It can then revert back to the light weight capsule.
Effect: +5 Inventory Slot
XXXL Storage Capsule (unlimited)
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, PLands into a large storage container. It can then revert back to the light weight capsule.
Effect: +6 Inventory Slot
Name: Smoke Grenade (unlimited)
Cost: 100z
Description: Temporarily conceals the area in a thick white smoke. Individuals without Sence or a Scouter can not detect you. Does no damage.
Name: Flash Bang (unlimited)
Cost: 100z
Description: A loud explosion accompanied by a bright flash that temporarily stuns everyone in the immediate area for 1 action. Does no damage.
Dragon Radar (unlimited)
Inventory Slots: 1
Description: A circular device resembling a larger stop watch with a green-grid screen. The radar is capable of picking up on the faint electromagnetic pulses radiated by Dragon Balls. Pressing the button on the top acts as a zoom in and zoom out feature to show more and more of the planet. Arrows on the screen can then point out the nearest Dragon Ball.
Effect: -3 days to find a Dragon Ball. If used by a Human, it takes -4 days instead if human
Capsule Belt (unlimited)
Inventory Slots: 0
Description: It fits around your waist, keeping multiple capsules and items.
Effect: +30 Inventory Slots.