Post by Aisu on Mar 25, 2009 19:40:42 GMT -5
Combat Stim
cost: 1,000 zeni
Description: A syringe of hormones and chemcials that makes the warrior more alert and battle ready.causes intense rage which increases strength by +15% for the remainder of battle. Can be administered through med gun
Concussion Grenade
Cost: 2,250 zeni
Description: A fist sized grenade that generates an immense concussive pulse. Immobilizes an opponent for two actions.
Pain Killers
cost: 3,000 zeni
Description: Small white pills that when swallowed cut off pain receptors for a brief while. Increases endurance by +25% and cuts stamina costs by one third.
Saiba Training Chamber -add on to house & base
Cost 6,500 zeni -counts as 5-
Description: Grows and spawns saibamen for you to fight against, to test your strength. Gives 5 shazar beans per 300 words training in this chamber.
Slot: Weapon
Name: Saiyan Elite Sword (Accessory)
Cost 1,100 zeni
Description A long curved sword worn by Saiyan Elites. Increases strength by 10% in combat (15% if halfbreed saiyan and 20% if saiyan). Increases the attack rating of all strikes
Slot: Head
Name: Soldier's Helmet
Cost: +500z
Alignment: Negative
Description: 5% All Training, 25% Toughness In Battle
Saiyan Battle Armor (1,500 Zenni)
Inventory Slots: 1
Description: An armor developed by the Saiyan race consisting of a heavily durable chest plate capable of withstanding tough physical force as well as high-powered energy blasts.
Effect: 15% Endurance. If worn by a Saiyan, 20% Endurance instead.
Notes: Cannot be used with any other Armor.
Saiyan Battle Armor (Model 2) (6,000 Zenni)
Inventory Slots: 1
Description: An armor developed by the Saiyan race consisting of a heavily durable chest plate capable of withstanding tough physical force as well as high-powered energy blasts. This armor is considerably more durable than the standard model.
Effect: 20% Endurance. If worn by a Saiyan, 30% Endurance instead.
Notes: Cannot be used with any other Armor
Saiyan Elite Battle Armor (Model 3) (12,000 Zenni)
Inventory Slots: 1
Description: An armor developed by the Saiyan race consisting of a heavily durable chest plate capable of withstanding tough physical force as well as high-powered energy blasts. This armor is considerably more durable than the standard model.
Effect: 40% Endurance. If worn by a Saiyan, 50% Endurance instead.
Notes: Cannot be used with any other Armor
Saiyan Royal Elite Battle Armor (Model X) (20,000 Zenni)
Inventory Slots: 1
Description: An armor developed by the Saiyan race consisting of a heavily durable chest plate capable of withstanding tough physical force as well as high-powered energy blasts. This armor is considerably more durable than the standard model.
Effect: +50% Endurance. If worn by a Saiyan, +60% Endurance instead.
Notes: Cannot be used with any other Armor
Saiyan Elite White Cape (5,000)
Inventory slots: 1
Description: A Cape King Vegeta wore, now worn by the elite sayans...is titanium lined
Effects: +20% Endurance and 20% Speed in battle -hooked on armor- (only saiyan)
Saiyan Royal Elite Red Cape (10,000)
Inventory slots: 1
Description: A Cape King Vegeta wore, now worn by the royal elite sayans...is titanium lined
Effects: +25% Endurance and 25% Speed (only saiyan) -hooked on armor
Slot: Body
Name: Elastic Body Suit
Cost: +1,000z
Alignment: Negative
Description: 10% All Training gains, 25% Toughness In Battle when worn with Saiyan Armor model (1 or 2), 35% toughness when worn with Saiyan armor model 3 and 45% toughness with Saiyan armor model X
Slot: Body
Name: Spandex Combat skin
Cost: +3,000z
Alignment: Negative
Description: 20% All Training gains; 50% toughness with Saiyan armor model X
Slot: Arms
Name: Saiyan Shoulder Pads
Cost: +500z
Alignment: Negative
Description: 5% All Training, 10% Toughness In Battle
Slot: Legs
Name: Saiyan Leg Guards
Cost: +500z
Alignment: Negative
Description: 5% All Training, 10%+ Toughness In Battle
Slot: Feet
Name: Saiyan Military Boots
Cost: +750z
Alignment: Negative
Description: 10% All Training, 5% Toughness In Battle
Scouter (2000 Zenni)
Inventory Slots: 1
Description: An instrument that is hung around the ear with a white curved band that holds a glass (which comes in various colors) in front of the wearer's eye. Technology inside the Scouter allows the wearer to locate any creature with a Power Level greater than 10 within a fifty mile radius, or a magical artifact within a five mile radius. The information appears on the glass piece which acts as a display screen.
Effect: Can find anything with a power level, that is on that planet. But it is limited to what you can see. 75% of the original power level unless ki suppression is being used.
Slot: Items
Scouter Upgrade 1 (C-Wave)
Cost: 750 Zeni
Description: Allows the user to communicate with anyone else that has a C-wave equipt scouter. When on the same planet, the communication is instand, however, when on a different planet, there is a full five minute delay from when the communication is sent and received.
Slot: Items
Scouter Upgrade 2 (Giga Boost)
Cost: 2,000 Zeni
Description: Allows the user to record the actions of an enemy while in combat. Doing this opens up the chance of successfully predicting which moves they may use next by constantly running simulations of the previous moves while in battle. This upgrade also allows you to see an opponents power up to 100% of their truest potential.
Slot: Items
Name: Scouter Upgrade 3 (Uncloaking Device)
Cost: 2,000 zeni
Description: Allows the user to 'uncloak' any 'cloaked' enemies in the area. However, the only way to see an enemy is to be looking directly at them. If they move out of visual range, then the user must find them once again in order to clearly see them. This device also allows the user to see in otherwise blinding situations, such as a Solar Flare.
Slot: Items
Scouter Battle Chip
Cost: 2,000 Zeni
Installed directly into your every day Scouter, the Memory Chip is used to record battles in which you've engaged in. Recording the confrontation, you may go back at a later time and ovserve your opponent. Through meticulous observation, you may learn any 1 of their moves in 1/2 the amount of time it takes to learn from a Master.
Wrist Mounted Laser (2,000 Zenni)
Inventory Slots: 1
Description: The Wrist Mounted Laser has seen little use in the Saiyan military since it's inception. In fact, the technology was taken from Frieza's forces as the weapon was outfitted with most non-Saiyans under the tyrant's control. The technology still exists on the Saiyan homeworld and it's usefulness is mostly in it's rapid rate of fire as well as its unlimited ammunition.
Effect: Weapon - Firearm. Unlimited Ammunition.
Weapon Stats:
Damage: 5% to Strenght and speed
Notes: This weapon cannot cause Critical Hits.
Slot: Items
Name: Negative Energy Driver
Cost: 25,000 Zeni
Alignment: Any
Power Level Requirement: 100,000
Stock: 10
Description: Installed into the Tactical Belt, this device decreases charge time of your Finisher to 1 Action
Slot: Items
Tactical Belt
Cost: 15,000 Zenni
Stock: 2
Description: Most military supplies have been conscripted towards the war effort but a small amount of stolen supplies have reached the markets in thanks to the Rebellion. Takes up 1 inventory slot but holds ten items. (Note: Stacks are not counted as 1
Slot: About
name:Granite Sheath
Cost:10,000
stock:18
Description: A sheath that is specialy made for any sword. runes will be all over the sheath if needed for a barrier that can be used only once per battle.
cost: 1,000 zeni
Description: A syringe of hormones and chemcials that makes the warrior more alert and battle ready.causes intense rage which increases strength by +15% for the remainder of battle. Can be administered through med gun
Concussion Grenade
Cost: 2,250 zeni
Description: A fist sized grenade that generates an immense concussive pulse. Immobilizes an opponent for two actions.
Pain Killers
cost: 3,000 zeni
Description: Small white pills that when swallowed cut off pain receptors for a brief while. Increases endurance by +25% and cuts stamina costs by one third.
Saiba Training Chamber -add on to house & base
Cost 6,500 zeni -counts as 5-
Description: Grows and spawns saibamen for you to fight against, to test your strength. Gives 5 shazar beans per 300 words training in this chamber.
Slot: Weapon
Name: Saiyan Elite Sword (Accessory)
Cost 1,100 zeni
Description A long curved sword worn by Saiyan Elites. Increases strength by 10% in combat (15% if halfbreed saiyan and 20% if saiyan). Increases the attack rating of all strikes
Slot: Head
Name: Soldier's Helmet
Cost: +500z
Alignment: Negative
Description: 5% All Training, 25% Toughness In Battle
Saiyan Battle Armor (1,500 Zenni)
Inventory Slots: 1
Description: An armor developed by the Saiyan race consisting of a heavily durable chest plate capable of withstanding tough physical force as well as high-powered energy blasts.
Effect: 15% Endurance. If worn by a Saiyan, 20% Endurance instead.
Notes: Cannot be used with any other Armor.
Saiyan Battle Armor (Model 2) (6,000 Zenni)
Inventory Slots: 1
Description: An armor developed by the Saiyan race consisting of a heavily durable chest plate capable of withstanding tough physical force as well as high-powered energy blasts. This armor is considerably more durable than the standard model.
Effect: 20% Endurance. If worn by a Saiyan, 30% Endurance instead.
Notes: Cannot be used with any other Armor
Saiyan Elite Battle Armor (Model 3) (12,000 Zenni)
Inventory Slots: 1
Description: An armor developed by the Saiyan race consisting of a heavily durable chest plate capable of withstanding tough physical force as well as high-powered energy blasts. This armor is considerably more durable than the standard model.
Effect: 40% Endurance. If worn by a Saiyan, 50% Endurance instead.
Notes: Cannot be used with any other Armor
Saiyan Royal Elite Battle Armor (Model X) (20,000 Zenni)
Inventory Slots: 1
Description: An armor developed by the Saiyan race consisting of a heavily durable chest plate capable of withstanding tough physical force as well as high-powered energy blasts. This armor is considerably more durable than the standard model.
Effect: +50% Endurance. If worn by a Saiyan, +60% Endurance instead.
Notes: Cannot be used with any other Armor
Saiyan Elite White Cape (5,000)
Inventory slots: 1
Description: A Cape King Vegeta wore, now worn by the elite sayans...is titanium lined
Effects: +20% Endurance and 20% Speed in battle -hooked on armor- (only saiyan)
Saiyan Royal Elite Red Cape (10,000)
Inventory slots: 1
Description: A Cape King Vegeta wore, now worn by the royal elite sayans...is titanium lined
Effects: +25% Endurance and 25% Speed (only saiyan) -hooked on armor
Slot: Body
Name: Elastic Body Suit
Cost: +1,000z
Alignment: Negative
Description: 10% All Training gains, 25% Toughness In Battle when worn with Saiyan Armor model (1 or 2), 35% toughness when worn with Saiyan armor model 3 and 45% toughness with Saiyan armor model X
Slot: Body
Name: Spandex Combat skin
Cost: +3,000z
Alignment: Negative
Description: 20% All Training gains; 50% toughness with Saiyan armor model X
Slot: Arms
Name: Saiyan Shoulder Pads
Cost: +500z
Alignment: Negative
Description: 5% All Training, 10% Toughness In Battle
Slot: Legs
Name: Saiyan Leg Guards
Cost: +500z
Alignment: Negative
Description: 5% All Training, 10%+ Toughness In Battle
Slot: Feet
Name: Saiyan Military Boots
Cost: +750z
Alignment: Negative
Description: 10% All Training, 5% Toughness In Battle
Scouter (2000 Zenni)
Inventory Slots: 1
Description: An instrument that is hung around the ear with a white curved band that holds a glass (which comes in various colors) in front of the wearer's eye. Technology inside the Scouter allows the wearer to locate any creature with a Power Level greater than 10 within a fifty mile radius, or a magical artifact within a five mile radius. The information appears on the glass piece which acts as a display screen.
Effect: Can find anything with a power level, that is on that planet. But it is limited to what you can see. 75% of the original power level unless ki suppression is being used.
Slot: Items
Scouter Upgrade 1 (C-Wave)
Cost: 750 Zeni
Description: Allows the user to communicate with anyone else that has a C-wave equipt scouter. When on the same planet, the communication is instand, however, when on a different planet, there is a full five minute delay from when the communication is sent and received.
Slot: Items
Scouter Upgrade 2 (Giga Boost)
Cost: 2,000 Zeni
Description: Allows the user to record the actions of an enemy while in combat. Doing this opens up the chance of successfully predicting which moves they may use next by constantly running simulations of the previous moves while in battle. This upgrade also allows you to see an opponents power up to 100% of their truest potential.
Slot: Items
Name: Scouter Upgrade 3 (Uncloaking Device)
Cost: 2,000 zeni
Description: Allows the user to 'uncloak' any 'cloaked' enemies in the area. However, the only way to see an enemy is to be looking directly at them. If they move out of visual range, then the user must find them once again in order to clearly see them. This device also allows the user to see in otherwise blinding situations, such as a Solar Flare.
Slot: Items
Scouter Battle Chip
Cost: 2,000 Zeni
Installed directly into your every day Scouter, the Memory Chip is used to record battles in which you've engaged in. Recording the confrontation, you may go back at a later time and ovserve your opponent. Through meticulous observation, you may learn any 1 of their moves in 1/2 the amount of time it takes to learn from a Master.
Wrist Mounted Laser (2,000 Zenni)
Inventory Slots: 1
Description: The Wrist Mounted Laser has seen little use in the Saiyan military since it's inception. In fact, the technology was taken from Frieza's forces as the weapon was outfitted with most non-Saiyans under the tyrant's control. The technology still exists on the Saiyan homeworld and it's usefulness is mostly in it's rapid rate of fire as well as its unlimited ammunition.
Effect: Weapon - Firearm. Unlimited Ammunition.
Weapon Stats:
Damage: 5% to Strenght and speed
Notes: This weapon cannot cause Critical Hits.
Slot: Items
Name: Negative Energy Driver
Cost: 25,000 Zeni
Alignment: Any
Power Level Requirement: 100,000
Stock: 10
Description: Installed into the Tactical Belt, this device decreases charge time of your Finisher to 1 Action
Slot: Items
Tactical Belt
Cost: 15,000 Zenni
Stock: 2
Description: Most military supplies have been conscripted towards the war effort but a small amount of stolen supplies have reached the markets in thanks to the Rebellion. Takes up 1 inventory slot but holds ten items. (Note: Stacks are not counted as 1
Slot: About
name:Granite Sheath
Cost:10,000
stock:18
Description: A sheath that is specialy made for any sword. runes will be all over the sheath if needed for a barrier that can be used only once per battle.